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<blockquote data-quote="Maxperson" data-source="post: 8741548" data-attributes="member: 23751"><p>Other than the parts where the DM decides it all, no nothing specifically says, "The DM can gate behind proficiency." The DM decides the answer to whether it's impossible covers it completely, though, so they didn't need to spell out all the different ways that the DM decides it all.</p><p></p><p>Because I don't have to know them. </p><p></p><p>DM: "If you are proficient with Arcana, give me a roll."</p><p></p><p>I don't care what your modifiers are. I just excluded everyone without Arcana regardless of their modifiers. </p><p></p><p>Again, the DM gets to decide whether something is impossible or not and there are no restrictions on that, so if a DM decides that something has to have a chance of success or it's impossible for that PC, then that's what it is.</p><p></p><p>Page 237 of the DMG</p><p></p><p>"When deciding whether to use a roll, <strong>ask yourself two questions</strong>:"</p><p></p><p>"If the answer to both of these questions is no, some kind of roll is appropriate."</p><p></p><p>It's right there in black and white print. The DM asks himself two questions and then answers them himself. End of story. Nothing in the DMG says what the DM has to find possible or impossible, and the fact that they give a ridiculously absurd example of trying to hit the moon with an arrow shows that they aren't trying to force DMs down a path. I don't have to have a PC trying to jump the grand canyon to rule a jump impossible. I can in fact say no to a mere 40 feet if I want. I can say that you have no chance to make a 25 foot jump if you aren't proficient in athletics. </p><p></p><p>I can use any criteria I want to answer those two questions that I ask myself.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8741548, member: 23751"] Other than the parts where the DM decides it all, no nothing specifically says, "The DM can gate behind proficiency." The DM decides the answer to whether it's impossible covers it completely, though, so they didn't need to spell out all the different ways that the DM decides it all. Because I don't have to know them. DM: "If you are proficient with Arcana, give me a roll." I don't care what your modifiers are. I just excluded everyone without Arcana regardless of their modifiers. Again, the DM gets to decide whether something is impossible or not and there are no restrictions on that, so if a DM decides that something has to have a chance of success or it's impossible for that PC, then that's what it is. Page 237 of the DMG "When deciding whether to use a roll, [B]ask yourself two questions[/B]:" "If the answer to both of these questions is no, some kind of roll is appropriate." It's right there in black and white print. The DM asks himself two questions and then answers them himself. End of story. Nothing in the DMG says what the DM has to find possible or impossible, and the fact that they give a ridiculously absurd example of trying to hit the moon with an arrow shows that they aren't trying to force DMs down a path. I don't have to have a PC trying to jump the grand canyon to rule a jump impossible. I can in fact say no to a mere 40 feet if I want. I can say that you have no chance to make a 25 foot jump if you aren't proficient in athletics. I can use any criteria I want to answer those two questions that I ask myself. [/QUOTE]
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