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<blockquote data-quote="Lanefan" data-source="post: 8744208" data-attributes="member: 29398"><p>In some ways it isn't.</p><p></p><p>That lack of information is perfectly realistic; in that if the character doesn't know what consequences they may be then neither should the player. The character doesn't know there's a hidden letter in the drawer and will quite possibly never know - unless she a) searches the room anyway and b) succeeds on the search.</p><p></p><p>5e has this big and IMO utterly needless hangup on there having to be clear and obvious consequences for failure. Here, you're rolling to (maybe even unknowingly) try for some significant consequences of success, with failure (or not trying at all) meaning that the status quo holds for now and other consequences may or may not arise later.</p><p></p><p>Put another way: not trying at all is no different than a self-inflicted automatic failure.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8744208, member: 29398"] In some ways it isn't. That lack of information is perfectly realistic; in that if the character doesn't know what consequences they may be then neither should the player. The character doesn't know there's a hidden letter in the drawer and will quite possibly never know - unless she a) searches the room anyway and b) succeeds on the search. 5e has this big and IMO utterly needless hangup on there having to be clear and obvious consequences for failure. Here, you're rolling to (maybe even unknowingly) try for some significant consequences of success, with failure (or not trying at all) meaning that the status quo holds for now and other consequences may or may not arise later. Put another way: not trying at all is no different than a self-inflicted automatic failure. [/QUOTE]
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