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<blockquote data-quote="Cadence" data-source="post: 8744239" data-attributes="member: 6701124"><p><em>Lanefan says "That lack of information is perfectly realistic; in that if the character doesn't know what consequences they may be then neither should the player."</em></p><p></p><p></p><p></p><p>A game where I like to try to get in the mindset of the character who wouldn't know all the consequences.</p><p></p><p>Should a player know how deadly a trap is before they decide to search for one or disable it?</p><p></p><p>---</p><p></p><p></p><p></p><p>I've become a big fan of asking folks how long they're searching or doing things like that. Want to do it really quick then make a roll to see if it works. Have time to spend, either give me the order you search things in or make a roll to see how much of that time you needed to use.</p></blockquote><p></p>
[QUOTE="Cadence, post: 8744239, member: 6701124"] [I]Lanefan says "That lack of information is perfectly realistic; in that if the character doesn't know what consequences they may be then neither should the player."[/I] A game where I like to try to get in the mindset of the character who wouldn't know all the consequences. Should a player know how deadly a trap is before they decide to search for one or disable it? --- I've become a big fan of asking folks how long they're searching or doing things like that. Want to do it really quick then make a roll to see if it works. Have time to spend, either give me the order you search things in or make a roll to see how much of that time you needed to use. [/QUOTE]
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