Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Auto-succeed/fail on ability checks
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Smackpixi" data-source="post: 8745899" data-attributes="member: 7028579"><p>Wasn’t RAW. New RAW seems to be that rollable for one is rollable for all. You‘re arguing about old rules. IF the new rule is that rolling a 20 on a check is a success, it must mean that players should get rolls on things their player couldn’t possibly succeed on. Otherwise, rule is meaningless. Today, I don’t have players roll on things they can’t so. I will probably continue doing that forever. But a 20 is auto success means that I must now allow them to roll on rollable things they couldn’t previously succeed on.</p><p></p><p>No one can jump a 100ft chasm. Impossible. No Roll. But someone could jump a 20 ft chasm, so roll. people keep saying if it’s impossible for the particular character there is no roll, but that’s denying the new 20 success idea. If a 20 is a success on any roll, the only way that has meaning is if everyone gets a roll on possible for someone checks. If before, rolling a 20 to clear the casem still wouldn’t clear it for that character, you just say, nah, but now, for that character rolling a 20 will clear the chasam. So, you have them roll. Again, it all goes back to if it’s a rollable check. 100ft isn’t. 20ft is. So on the 20ft jump under the 20 auto success, everyone can try And everyone has 5% chance of success per nat 20 even if their individual stats say, impossible.</p></blockquote><p></p>
[QUOTE="Smackpixi, post: 8745899, member: 7028579"] Wasn’t RAW. New RAW seems to be that rollable for one is rollable for all. You‘re arguing about old rules. IF the new rule is that rolling a 20 on a check is a success, it must mean that players should get rolls on things their player couldn’t possibly succeed on. Otherwise, rule is meaningless. Today, I don’t have players roll on things they can’t so. I will probably continue doing that forever. But a 20 is auto success means that I must now allow them to roll on rollable things they couldn’t previously succeed on. No one can jump a 100ft chasm. Impossible. No Roll. But someone could jump a 20 ft chasm, so roll. people keep saying if it’s impossible for the particular character there is no roll, but that’s denying the new 20 success idea. If a 20 is a success on any roll, the only way that has meaning is if everyone gets a roll on possible for someone checks. If before, rolling a 20 to clear the casem still wouldn’t clear it for that character, you just say, nah, but now, for that character rolling a 20 will clear the chasam. So, you have them roll. Again, it all goes back to if it’s a rollable check. 100ft isn’t. 20ft is. So on the 20ft jump under the 20 auto success, everyone can try And everyone has 5% chance of success per nat 20 even if their individual stats say, impossible. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Auto-succeed/fail on ability checks
Top