Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Auto-succeed/fail on ability checks
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Reynard" data-source="post: 8748918" data-attributes="member: 467"><p>I want to collect my thoughts on this, so forgive me if I am repeating myself at all.</p><p></p><p>When do you call for a roll? When there is some uncertainty in the outcome OR you want to use the dice to inform you of something.</p><p>In the first case, the it seems on the surface that the auto fail on a 1 and auto success on a 20 is appropriate. After all, there was uncertainty. The trouble with this approach is that different PCs have can different levels of uncertainty for different tasks -- based either on their mechanical bonuses or based on their role-playing background or whatever. This puts the DM in the position of having some players roll and not others, and is muddied further when using group checks for example. Because of these variables, I think it is easier not to use the auto fail/success rules. You can just tell everyone to roll Athletics and see who hits the DC, even if some "can't" (they can always use guidance or whatever). One potential addition is to say that if a PC gets advantage on the roll, they CAN succeed on a 20 even if they don't meet the DC.</p><p></p><p>In the other case, using rolls as informative tools or with sliding difficulties is easy: these rolls aren't really about success anyway, so there's no reason to "crit" unless you think that a "crit" is more informative.</p><p></p><p>So, in the end, I don't think I will be using these rules.</p></blockquote><p></p>
[QUOTE="Reynard, post: 8748918, member: 467"] I want to collect my thoughts on this, so forgive me if I am repeating myself at all. When do you call for a roll? When there is some uncertainty in the outcome OR you want to use the dice to inform you of something. In the first case, the it seems on the surface that the auto fail on a 1 and auto success on a 20 is appropriate. After all, there was uncertainty. The trouble with this approach is that different PCs have can different levels of uncertainty for different tasks -- based either on their mechanical bonuses or based on their role-playing background or whatever. This puts the DM in the position of having some players roll and not others, and is muddied further when using group checks for example. Because of these variables, I think it is easier not to use the auto fail/success rules. You can just tell everyone to roll Athletics and see who hits the DC, even if some "can't" (they can always use guidance or whatever). One potential addition is to say that if a PC gets advantage on the roll, they CAN succeed on a 20 even if they don't meet the DC. In the other case, using rolls as informative tools or with sliding difficulties is easy: these rolls aren't really about success anyway, so there's no reason to "crit" unless you think that a "crit" is more informative. So, in the end, I don't think I will be using these rules. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Auto-succeed/fail on ability checks
Top