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<blockquote data-quote="Lanefan" data-source="post: 8750930" data-attributes="member: 29398"><p>I'd still be arguing, but now against the rule that says the DM can deny me a roll even though I-as-player feel I have a valid and not-zero in-fiction chance of success. And that argument wouldn't end.</p><p></p><p>Or hard-code it such that a 20 in effect hits 5* DC points above its weight and a 1 hits 5* below. Thus, if you've no bonus and the DC is 23 a 20 would hit, but if the DC is 26 a 20 would still miss.</p><p></p><p>And even then, let them roll anyway! If not, you're giving away information about the difficulty of the task/situation you might not have to give away. If the roll comes up 3, for example, they've no way of knowing in-character or out whether they even had a chance or not; but if the roll is 20 and it still fails, only then do they realize the task is beyond them.</p><p></p><p>* - a number pulled out of the air which could be replaced by whatever numbers the designers come up with.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8750930, member: 29398"] I'd still be arguing, but now against the rule that says the DM can deny me a roll even though I-as-player feel I have a valid and not-zero in-fiction chance of success. And that argument wouldn't end. Or hard-code it such that a 20 in effect hits 5* DC points above its weight and a 1 hits 5* below. Thus, if you've no bonus and the DC is 23 a 20 would hit, but if the DC is 26 a 20 would still miss. And even then, let them roll anyway! If not, you're giving away information about the difficulty of the task/situation you might not have to give away. If the roll comes up 3, for example, they've no way of knowing in-character or out whether they even had a chance or not; but if the roll is 20 and it still fails, only then do they realize the task is beyond them. * - a number pulled out of the air which could be replaced by whatever numbers the designers come up with. [/QUOTE]
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