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<blockquote data-quote="Lanefan" data-source="post: 8751086" data-attributes="member: 29398"><p>Maybe not; but they very much can tell the difference between outright zero and anything not-zero, even if the not-zero is only 1%.</p><p></p><p>And that's my argument here - that if the chance is anything not-zero then there should be a roll of some sort; and if 5e doesn't have the granularity to handle this that's hardly the player's fault.</p><p></p><p>I mean, if I'm a tank Paladin trying to sneak unaided through a guarded room my odds of making it might only be 1 in 100 - or even 1 in 1000 - but as those odds are not zero I think it's unfair if you arbitrarily deny me that small chance of making it. Sure, a 1 in 20 chance is too high; so fix the system by adding granularity rather than hose the game.</p><p></p><p>Flip side: yes, sometimes the easiest of tasks goes wrong once in a while. I mean, really - who among you here haven't whaled your own thumb with a hammer at least once or twice in your life? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Again, 1 in 20 odds of this happening are far too high, but the odds are still not zero. Fix the system to allow for and handle these rare instances.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8751086, member: 29398"] Maybe not; but they very much can tell the difference between outright zero and anything not-zero, even if the not-zero is only 1%. And that's my argument here - that if the chance is anything not-zero then there should be a roll of some sort; and if 5e doesn't have the granularity to handle this that's hardly the player's fault. I mean, if I'm a tank Paladin trying to sneak unaided through a guarded room my odds of making it might only be 1 in 100 - or even 1 in 1000 - but as those odds are not zero I think it's unfair if you arbitrarily deny me that small chance of making it. Sure, a 1 in 20 chance is too high; so fix the system by adding granularity rather than hose the game. Flip side: yes, sometimes the easiest of tasks goes wrong once in a while. I mean, really - who among you here haven't whaled your own thumb with a hammer at least once or twice in your life? :) Again, 1 in 20 odds of this happening are far too high, but the odds are still not zero. Fix the system to allow for and handle these rare instances. [/QUOTE]
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