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Autofire on big targets, ala cars, etc.
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<blockquote data-quote="Mistwell" data-source="post: 584579" data-attributes="member: 2525"><p>Not to jump too much into this debate (I prefer to watch on this one), I did want to pop in and say that I don't think this is a broad-based assumption. Charles Ryan already announced these rules:</p><p></p><p>"Q: Can anyone tell me how to adapt non-human characters (both standard and monsters) to a PC-format.</p><p></p><p>A: The rules for creating a non-human character are basically the same as those for adding a character class to a creature (see page 230). To sum up: 1) The character gets one fewer skill point per level. (This is reflected on table 8-20.) Since you normally get 4 times as many skills at 1st level, the character gets 4 fewer skill points at 1st level. 2) The character gets only one feat at 1st level, instead of 2. 3) The character does not get a starting occupation. 4) Use the racial ability modifiers for the race from the D&D Player's Handbook (if you have it and the race is covered there). Otherwise, here's a trick for determining the ability modifiers from the d20 Modern stats: If the given ability is an odd number, subtract 11 from it. If the ability is an even number, subtract 10. The result is racial modifier for that ability score. For example, a goblin has Str 8 and Dex 13. Subtracting 10 (because 8 is an even number) from 8 gives us -2. Subtracting 11 (because 13 is odd) from 13 gives us +2. So the racial mods for a goblin's Str and Dex are -2 and +2, respectively. This is a rule of thumb and won't always work perfectly. These rules apply primarily to creatures that normally only have one Hit Die. For higher Hit Die creatures, you'll have to fudge it or wait for Urban Arcana. [Also] Moreaus have their own rules. They're essentially the same as those above, except that moreaus do get starting occupations, and the ability score modifiers are given in the descriptions."</p><p></p><p>In addition, apparently the Genetech setting has something called Franks as a player race, which I believe are non-humans. (Or are those Moreaus? I don't know, I don't have that magazine yet).</p></blockquote><p></p>
[QUOTE="Mistwell, post: 584579, member: 2525"] Not to jump too much into this debate (I prefer to watch on this one), I did want to pop in and say that I don't think this is a broad-based assumption. Charles Ryan already announced these rules: "Q: Can anyone tell me how to adapt non-human characters (both standard and monsters) to a PC-format. A: The rules for creating a non-human character are basically the same as those for adding a character class to a creature (see page 230). To sum up: 1) The character gets one fewer skill point per level. (This is reflected on table 8-20.) Since you normally get 4 times as many skills at 1st level, the character gets 4 fewer skill points at 1st level. 2) The character gets only one feat at 1st level, instead of 2. 3) The character does not get a starting occupation. 4) Use the racial ability modifiers for the race from the D&D Player's Handbook (if you have it and the race is covered there). Otherwise, here's a trick for determining the ability modifiers from the d20 Modern stats: If the given ability is an odd number, subtract 11 from it. If the ability is an even number, subtract 10. The result is racial modifier for that ability score. For example, a goblin has Str 8 and Dex 13. Subtracting 10 (because 8 is an even number) from 8 gives us -2. Subtracting 11 (because 13 is odd) from 13 gives us +2. So the racial mods for a goblin's Str and Dex are -2 and +2, respectively. This is a rule of thumb and won't always work perfectly. These rules apply primarily to creatures that normally only have one Hit Die. For higher Hit Die creatures, you'll have to fudge it or wait for Urban Arcana. [Also] Moreaus have their own rules. They're essentially the same as those above, except that moreaus do get starting occupations, and the ability score modifiers are given in the descriptions." In addition, apparently the Genetech setting has something called Franks as a player race, which I believe are non-humans. (Or are those Moreaus? I don't know, I don't have that magazine yet). [/QUOTE]
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