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<blockquote data-quote="Evilhalfling" data-source="post: 5692555" data-attributes="member: 16991"><p>I used a mix of auto-leveling items, and finding new items in my last campaign. </p><p>Once a player was happy with his enchantment, I saw no point in them ever finding a +3 dwarven battleaxe of throwing, when it seemed more natural to have the existing weapon improve.</p><p></p><p>I advanced them whenever it was that PCs turn for an item, and crossed an appropriate treasure parcel off the list. Doing this by the parcel meant that they frequently got the improvements before the suggested level, as the parcel system provides items up to level +4. </p><p></p><p>I like the idea of the party finding a item of the old level, or cash equivalent, more or less at the same time. Ill use that for the next game. </p><p></p><p>Sometimes I could come up with a good story-fit for the change. Spikes were added to a staff by a by paragon druid) and embedded crystals (handed to a PC after they helped some Eladrin living in a crystal castle) Or when the dwarf returned to his ancestral home and grateful smiths reworked his armor. When the winter king (MV adventure) was killed his ice melted into a PC's frostpelt cloak, and improved its enhancement. </p><p></p><p>Othertimes it was just a off hand comment at the end of the game. "btw your axe upgrades to +3 for the next session"</p></blockquote><p></p>
[QUOTE="Evilhalfling, post: 5692555, member: 16991"] I used a mix of auto-leveling items, and finding new items in my last campaign. Once a player was happy with his enchantment, I saw no point in them ever finding a +3 dwarven battleaxe of throwing, when it seemed more natural to have the existing weapon improve. I advanced them whenever it was that PCs turn for an item, and crossed an appropriate treasure parcel off the list. Doing this by the parcel meant that they frequently got the improvements before the suggested level, as the parcel system provides items up to level +4. I like the idea of the party finding a item of the old level, or cash equivalent, more or less at the same time. Ill use that for the next game. Sometimes I could come up with a good story-fit for the change. Spikes were added to a staff by a by paragon druid) and embedded crystals (handed to a PC after they helped some Eladrin living in a crystal castle) Or when the dwarf returned to his ancestral home and grateful smiths reworked his armor. When the winter king (MV adventure) was killed his ice melted into a PC's frostpelt cloak, and improved its enhancement. Othertimes it was just a off hand comment at the end of the game. "btw your axe upgrades to +3 for the next session" [/QUOTE]
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