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*Pathfinder & Starfinder
Automatic success for every class
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<blockquote data-quote="Frostmarrow" data-source="post: 5969976" data-attributes="member: 1122"><p>Traditionally spellcasters have had plenty of opportunities to "make it so". Without rolling dice spellcasters have been able to dictate outcomes of events by just casting spells. This gives the player a sense of control.</p><p></p><p>I've read somewhere that spellcasters might have to start rolling dice to cast spells. That'd be pretty sad. Instead I'd like to see all classes getting abilities that are sure fire. The things you can do automatically shouldn't be too powerful but I can get behind a fighter being able to automatically knock 1HD humanoids out with 100% chance of success.</p><p></p><p>By introducing the notion of automatic success for all classes for a few abilities a lot of design space becomes available which can be of use when trying to define classes such as paladin and ranger. Maybe the ranger can interpret tracks without having to make a search check, for instance, or be able to hit any small object - out of combat - with unerring accuracy.</p><p></p><p>Help me out with a few extra examples if you agree with me that the confidence that comes from reliable control will add to the RPG experience. (If satisfactory executed).</p></blockquote><p></p>
[QUOTE="Frostmarrow, post: 5969976, member: 1122"] Traditionally spellcasters have had plenty of opportunities to "make it so". Without rolling dice spellcasters have been able to dictate outcomes of events by just casting spells. This gives the player a sense of control. I've read somewhere that spellcasters might have to start rolling dice to cast spells. That'd be pretty sad. Instead I'd like to see all classes getting abilities that are sure fire. The things you can do automatically shouldn't be too powerful but I can get behind a fighter being able to automatically knock 1HD humanoids out with 100% chance of success. By introducing the notion of automatic success for all classes for a few abilities a lot of design space becomes available which can be of use when trying to define classes such as paladin and ranger. Maybe the ranger can interpret tracks without having to make a search check, for instance, or be able to hit any small object - out of combat - with unerring accuracy. Help me out with a few extra examples if you agree with me that the confidence that comes from reliable control will add to the RPG experience. (If satisfactory executed). [/QUOTE]
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