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General Tabletop Discussion
*Pathfinder & Starfinder
Automatic success for every class
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<blockquote data-quote="BobTheNob" data-source="post: 5970128" data-attributes="member: 82425"><p>If you get a chance, have a look at the MythAndMagic (a 2e retroclone) take on NWP. I actually really liked it. It had automatic success by proficiency level against relative difficulty of task.</p><p></p><p>So a theif could auto-climb an easy wall, whereas an epic theif could auto-climb just about anything shy of a Legendary Wall. It actually rewards skill growth through auto-success (rather than just probability), and gives a bonus for when your skill doesnt give auto-success.</p><p></p><p>Keep in mind, the only reason for their to be a roll is because failure is meaningful. If it doesnt, then insisting on rolling is just causing the story to stall. For my part, if I had to choose between keeping the game rolling forward and ensuring that skill rolls are made, I will take keep the story rolling forward every time.</p><p></p><p>Its all where your emphasis is, are you gamist, simulationist or narativist. We will always get different answers based on where people come at it from.</p></blockquote><p></p>
[QUOTE="BobTheNob, post: 5970128, member: 82425"] If you get a chance, have a look at the MythAndMagic (a 2e retroclone) take on NWP. I actually really liked it. It had automatic success by proficiency level against relative difficulty of task. So a theif could auto-climb an easy wall, whereas an epic theif could auto-climb just about anything shy of a Legendary Wall. It actually rewards skill growth through auto-success (rather than just probability), and gives a bonus for when your skill doesnt give auto-success. Keep in mind, the only reason for their to be a roll is because failure is meaningful. If it doesnt, then insisting on rolling is just causing the story to stall. For my part, if I had to choose between keeping the game rolling forward and ensuring that skill rolls are made, I will take keep the story rolling forward every time. Its all where your emphasis is, are you gamist, simulationist or narativist. We will always get different answers based on where people come at it from. [/QUOTE]
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