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Automatic success for every class
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<blockquote data-quote="Chris_Nightwing" data-source="post: 5970244" data-attributes="member: 882"><p>My problem with some forms of auto-success is that it can remove drama from a story, and indeed limit one's options as a DM to create potentially interesting threats.</p><p></p><p>For instance, I dislike the dwarven immunity to all poisons because poison can very easily drive a story. Sure, have them immune to some class of poisons, be that non-magical or poisons with a DC less than their Con score, but not immune to all poison ever.</p><p></p><p>The suggestion of tiered skill checks, so that some can be bypassed through competence, is fine, though I think the current rule on auto-success based on the DC involved works well too. Also being able to auto-succeed on something a given number of times per day is acceptable - it becomes an interesting resource, but not something that can always ruin a challenge.</p></blockquote><p></p>
[QUOTE="Chris_Nightwing, post: 5970244, member: 882"] My problem with some forms of auto-success is that it can remove drama from a story, and indeed limit one's options as a DM to create potentially interesting threats. For instance, I dislike the dwarven immunity to all poisons because poison can very easily drive a story. Sure, have them immune to some class of poisons, be that non-magical or poisons with a DC less than their Con score, but not immune to all poison ever. The suggestion of tiered skill checks, so that some can be bypassed through competence, is fine, though I think the current rule on auto-success based on the DC involved works well too. Also being able to auto-succeed on something a given number of times per day is acceptable - it becomes an interesting resource, but not something that can always ruin a challenge. [/QUOTE]
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