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<blockquote data-quote="Stormonu" data-source="post: 5970758" data-attributes="member: 52734"><p>Just because sometimes crazy chance like this occurs in real life, I think its a poor idea to attempt to model it in a story-based game. Unless you want to also roll to see if your character walks into buildings (I had a habit of taking out my shoulder trying to walk through doors in my teens) or two people lose their action in a round left-right hussle to get past one another.</p><p></p><p>I'm perfectly fine with a PC NEVER making a drive check to safely drive to work every day - even with the real-life chance of having an accident. But I sure would like to have them make a check when a car full of bank robbers runs the stoplight in front of them at the start of an adventure - or when the character is trying to race his car away from armageddon to reach an airplane to escape, or when the PCs are trying to tail the local dealer through the steets of L.A.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5970758, member: 52734"] Just because sometimes crazy chance like this occurs in real life, I think its a poor idea to attempt to model it in a story-based game. Unless you want to also roll to see if your character walks into buildings (I had a habit of taking out my shoulder trying to walk through doors in my teens) or two people lose their action in a round left-right hussle to get past one another. I'm perfectly fine with a PC NEVER making a drive check to safely drive to work every day - even with the real-life chance of having an accident. But I sure would like to have them make a check when a car full of bank robbers runs the stoplight in front of them at the start of an adventure - or when the character is trying to race his car away from armageddon to reach an airplane to escape, or when the PCs are trying to tail the local dealer through the steets of L.A. [/QUOTE]
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