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General Tabletop Discussion
*Dungeons & Dragons
Automatic Success on Passive Perception and the like; your thoughts?
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<blockquote data-quote="abirdcall" data-source="post: 7793613" data-attributes="member: 6748898"><p>One thing I think is common is that those coming from 3e apply that framework to other games including 5e. </p><p></p><p>In 3e skill checks were used for simulation. Whereas in 5e the rules are designed with the narrative in mind. If it isn't fun don't do it sort of thing. Don't get bogged down in the minutiae. Unfortunately like you say, some people just skip right over those parts in the rules.</p><p></p><p>One thing to note that is commonly misunderstood because the wording is confusing is about passive vs active checks.</p><p></p><p>The passive/active is in relation to the player not the character. The player rolling a die is an active check. The player not rolling is a passive one.</p><p></p><p>The character actively engaged in being the lookout will still use a passive check to represent their efforts for example.</p></blockquote><p></p>
[QUOTE="abirdcall, post: 7793613, member: 6748898"] One thing I think is common is that those coming from 3e apply that framework to other games including 5e. In 3e skill checks were used for simulation. Whereas in 5e the rules are designed with the narrative in mind. If it isn't fun don't do it sort of thing. Don't get bogged down in the minutiae. Unfortunately like you say, some people just skip right over those parts in the rules. One thing to note that is commonly misunderstood because the wording is confusing is about passive vs active checks. The passive/active is in relation to the player not the character. The player rolling a die is an active check. The player not rolling is a passive one. The character actively engaged in being the lookout will still use a passive check to represent their efforts for example. [/QUOTE]
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General Tabletop Discussion
*Dungeons & Dragons
Automatic Success on Passive Perception and the like; your thoughts?
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