Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Automatic weapons and firing rate (autofire)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kreynolds" data-source="post: 555893" data-attributes="member: 2829"><p>Ultramodern Firearms is kinda cool in that it notes some weapons have the ability to alter their automatic rate of fire. In the real world, this is true. Some weapons can have their cyclic rate cut in half. Unfortunately, there's no feature in the rules to cover this. I've been kicking around a couple solutions to this though. I think either one would work.</p><p></p><p>1) For weapons that allow it, a reduced-rate autofire attack only expends 5 rounds instead of 10. The area you target is reduced to 5 feet x 10 feet (instead of 10 x 10) and the Reflex DC stays the same.</p><p></p><p>...and/or...</p><p></p><p>2) For weapons that allow it, a reduced-rate autofire attack only expends 5 rounds instead of 10, but you can target a specific person instead of just an area. The net effect is as if you had a lesser version of the Burst Fire feat, except the number of rounds used is not reduced. For example, you make a reduced-rate autofire attack, you fire 5 bullets, suffer a -2 penalty to the attack roll, but deal +1 dice of damage. So, if you normal deal +2d6, you would deal +3d6.</p><p></p><p>Both options would still leave you good reason to go ahead and pick up the Burst Fire feat anyways, especially for those automatic weapons that don't feature a variable full-auto rate of fire.</p><p></p><p>What do you think?</p></blockquote><p></p>
[QUOTE="kreynolds, post: 555893, member: 2829"] Ultramodern Firearms is kinda cool in that it notes some weapons have the ability to alter their automatic rate of fire. In the real world, this is true. Some weapons can have their cyclic rate cut in half. Unfortunately, there's no feature in the rules to cover this. I've been kicking around a couple solutions to this though. I think either one would work. 1) For weapons that allow it, a reduced-rate autofire attack only expends 5 rounds instead of 10. The area you target is reduced to 5 feet x 10 feet (instead of 10 x 10) and the Reflex DC stays the same. ...and/or... 2) For weapons that allow it, a reduced-rate autofire attack only expends 5 rounds instead of 10, but you can target a specific person instead of just an area. The net effect is as if you had a lesser version of the Burst Fire feat, except the number of rounds used is not reduced. For example, you make a reduced-rate autofire attack, you fire 5 bullets, suffer a -2 penalty to the attack roll, but deal +1 dice of damage. So, if you normal deal +2d6, you would deal +3d6. Both options would still leave you good reason to go ahead and pick up the Burst Fire feat anyways, especially for those automatic weapons that don't feature a variable full-auto rate of fire. What do you think? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Automatic weapons and firing rate (autofire)
Top