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General Tabletop Discussion
*TTRPGs General
Automatic weapons and firing rate (autofire)
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<blockquote data-quote="jonrog1" data-source="post: 568580" data-attributes="member: 189"><p>Spent the afternoon pulling apart the different ways D20Modern, Spycraft and Dragonstar treat firearms and automatic weapons. (DNW has some nice stuff, too, but it's more flavor oriented, not mechanics).</p><p></p><p>I just do want to say again -- the Spycraft <em>Modern Arms Guide</em> is a damn fine piece of work. I haven't seen the Ultramodern book, but I imagine it'll only compare, not surpass, AEG's little masterpiece.</p><p></p><p>I'll wind up using most of the Spycraft definitions, except for the "suppression fire" idea in DS and the D20Modern Autofire/Burst Fire terms. But was wondering -- what's everyone's take on the WIS requirement on the <em>Burst Fire</em> feat? STR required to fight the recoil, or Precise Shot maybe ... think it's game-breaking to yank that out? Have we heard anything from the designers on any of the boards?</p></blockquote><p></p>
[QUOTE="jonrog1, post: 568580, member: 189"] Spent the afternoon pulling apart the different ways D20Modern, Spycraft and Dragonstar treat firearms and automatic weapons. (DNW has some nice stuff, too, but it's more flavor oriented, not mechanics). I just do want to say again -- the Spycraft [i]Modern Arms Guide[/i] is a damn fine piece of work. I haven't seen the Ultramodern book, but I imagine it'll only compare, not surpass, AEG's little masterpiece. I'll wind up using most of the Spycraft definitions, except for the "suppression fire" idea in DS and the D20Modern Autofire/Burst Fire terms. But was wondering -- what's everyone's take on the WIS requirement on the [i]Burst Fire[/i] feat? STR required to fight the recoil, or Precise Shot maybe ... think it's game-breaking to yank that out? Have we heard anything from the designers on any of the boards? [/QUOTE]
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