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Community
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*Pathfinder & Starfinder
Autosuccess tweak
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<blockquote data-quote="dammitbiscuit" data-source="post: 5950557" data-attributes="member: 60419"><p>So the rules make you succeed automatically if your ability score is 5 over the DC. Often, the GM calls for a check or the player rolls a die instinctively before they realize the check is going to be an auto-success regardless.</p><p></p><p>With a minor tweak, you can "keep" that die result as well as make auto-wins more interesting. When you auto-succeed, your d20 roll determines the <strong>degree</strong> of success.</p><p></p><ul> <li data-xf-list-type="ul">On a 1-6, you barely squeak by and end up looking a little foolish, becoming fatigued, or other minor temporary penalties. PCs and NPCs get a little chuckle at your expense, but you get what you wanted.</li> <li data-xf-list-type="ul">On a 7-12, you "pass". It's good enough, you get the job done, nothing exceptional happens. Similar to a normal successful roll.</li> <li data-xf-list-type="ul">On a 13-18, you rock it! You look good. You crack a joke, earn a new friend/admirer, or flourish and bow at the end. PCs and NPCs are impressed and take note of you.</li> <li data-xf-list-type="ul">On a 19-20, you "critically" succeed. If this was a contested roll, your opponent can't try again, they'll lose. If this was an obstacle or hazard, it no longer poses a threat to you. If this was part of a series of checks, you have Advantage on your next two checks. If the result of your check is a reward of some kind, double it. Et cetera. If you want to and your GM is a cool dude, you can narrate the result of your check instead of the GM.</li> </ul><p>People like rolling dice - for some people, being told that they auto-succeed is almost a disappointment as they realize that they need to put their dice down, or the roll they just made didn't actually matter. This way, auto-success still happens, but you still get to roll dice and potentially look like a badass.</p></blockquote><p></p>
[QUOTE="dammitbiscuit, post: 5950557, member: 60419"] So the rules make you succeed automatically if your ability score is 5 over the DC. Often, the GM calls for a check or the player rolls a die instinctively before they realize the check is going to be an auto-success regardless. With a minor tweak, you can "keep" that die result as well as make auto-wins more interesting. When you auto-succeed, your d20 roll determines the [B]degree[/B] of success. [LIST] [*]On a 1-6, you barely squeak by and end up looking a little foolish, becoming fatigued, or other minor temporary penalties. PCs and NPCs get a little chuckle at your expense, but you get what you wanted. [*]On a 7-12, you "pass". It's good enough, you get the job done, nothing exceptional happens. Similar to a normal successful roll. [*]On a 13-18, you rock it! You look good. You crack a joke, earn a new friend/admirer, or flourish and bow at the end. PCs and NPCs are impressed and take note of you. [*]On a 19-20, you "critically" succeed. If this was a contested roll, your opponent can't try again, they'll lose. If this was an obstacle or hazard, it no longer poses a threat to you. If this was part of a series of checks, you have Advantage on your next two checks. If the result of your check is a reward of some kind, double it. Et cetera. If you want to and your GM is a cool dude, you can narrate the result of your check instead of the GM. [/LIST] People like rolling dice - for some people, being told that they auto-succeed is almost a disappointment as they realize that they need to put their dice down, or the roll they just made didn't actually matter. This way, auto-success still happens, but you still get to roll dice and potentially look like a badass. [/QUOTE]
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