DireWereTeddy
First Post
Hello everyone!
So, I've started working on a new setting. I've retired my old setting which was mainly used for freeform roleplay instead of actual tabletop campaigns and I'm starting fresh. I have some ideas and I figure starting a thread on here will give me some feedback as I work and maybe keep focused and working instead of getting distracted.
[-]I'm mainly considering using E6. I really like it but most of my experience is with D&D 3e and so I'm not sure if I want to use 3.5e or Pathfinder. I'm likely to put a lot of work into conversions and house rules for the setting, at least if I use most of my ideas.[/-]
Update: I've decided to use E6 with Pathfinder.
I want to find some way to separate bonuses for races and cultures. I think this is an elegant way to prevent from having three different types dwarfs or five different elves and is a more realistic mirror of reality. Basically, during character creation, you'd pick your race and then pick a culture associated with your race.
For classes, I'm going to need an alternate magic system because I don't like Vancian magic and I want some way to differentiate the different casting classes further than simply 'prepared' and 'spontaneous'.
I'm also a fan of prestige classes but I'm not sure the best way to make them work for E6 or if I should even use them at all? I certainly feel that some of them can be altered or rewritten as core classes, especially with only needing 6 levels. Duelist is the one that comes to mind most readily. I've considered rewriting some/all of the base classes as 6 level classes specifically for this campaign. I've also considered making racial substitution levels. I don't know yet.
Fluff, I'm still working on and I'll further develop as I go. I intend for this to be a semi-medieval/renaissance world, though some cultures may be less developed, and maybe, some more so. I've considered humans not being the dominant culture/race, maybe with dwarfs or elves in their place. I do want my races and their cultures to be different from the stereotypes, but also still recognizable.
So, yeah. Long post, nothing solid or crunchy yet. Just a lot of rambling that should at least help me organize my thoughts. So, feedback?
Dwarfs - Added 9 Feb 2013
So, I've started working on a new setting. I've retired my old setting which was mainly used for freeform roleplay instead of actual tabletop campaigns and I'm starting fresh. I have some ideas and I figure starting a thread on here will give me some feedback as I work and maybe keep focused and working instead of getting distracted.
[-]I'm mainly considering using E6. I really like it but most of my experience is with D&D 3e and so I'm not sure if I want to use 3.5e or Pathfinder. I'm likely to put a lot of work into conversions and house rules for the setting, at least if I use most of my ideas.[/-]
Update: I've decided to use E6 with Pathfinder.
I want to find some way to separate bonuses for races and cultures. I think this is an elegant way to prevent from having three different types dwarfs or five different elves and is a more realistic mirror of reality. Basically, during character creation, you'd pick your race and then pick a culture associated with your race.
For classes, I'm going to need an alternate magic system because I don't like Vancian magic and I want some way to differentiate the different casting classes further than simply 'prepared' and 'spontaneous'.
I'm also a fan of prestige classes but I'm not sure the best way to make them work for E6 or if I should even use them at all? I certainly feel that some of them can be altered or rewritten as core classes, especially with only needing 6 levels. Duelist is the one that comes to mind most readily. I've considered rewriting some/all of the base classes as 6 level classes specifically for this campaign. I've also considered making racial substitution levels. I don't know yet.
Fluff, I'm still working on and I'll further develop as I go. I intend for this to be a semi-medieval/renaissance world, though some cultures may be less developed, and maybe, some more so. I've considered humans not being the dominant culture/race, maybe with dwarfs or elves in their place. I do want my races and their cultures to be different from the stereotypes, but also still recognizable.
So, yeah. Long post, nothing solid or crunchy yet. Just a lot of rambling that should at least help me organize my thoughts. So, feedback?
Dwarfs - Added 9 Feb 2013
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