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<blockquote data-quote="DireWereTeddy" data-source="post: 6083962" data-attributes="member: 38160"><p>Hello everyone!</p><p></p><p>So, I've started working on a new setting. I've retired my old setting which was mainly used for freeform roleplay instead of actual tabletop campaigns and I'm starting fresh. I have some ideas and I figure starting a thread on here will give me some feedback as I work and maybe keep focused and working instead of getting distracted.</p><p></p><p>[-]I'm mainly considering using E6. I really like it but most of my experience is with D&D 3e and so I'm not sure if I want to use 3.5e or Pathfinder. I'm likely to put a lot of work into conversions and house rules for the setting, at least if I use most of my ideas.[/-]</p><p></p><p>Update: I've decided to use E6 with Pathfinder.</p><p></p><p>I want to find some way to separate bonuses for races and cultures. I think this is an elegant way to prevent from having three different types dwarfs or five different elves and is a more realistic mirror of reality. Basically, during character creation, you'd pick your race and then pick a culture associated with your race.</p><p></p><p>For classes, I'm going to need an alternate magic system because I don't like Vancian magic and I want some way to differentiate the different casting classes further than simply 'prepared' and 'spontaneous'.</p><p></p><p>I'm also a fan of prestige classes but I'm not sure the best way to make them work for E6 or if I should even use them at all? I certainly feel that some of them can be altered or rewritten as core classes, especially with only needing 6 levels. Duelist is the one that comes to mind most readily. I've considered rewriting some/all of the base classes as 6 level classes specifically for this campaign. I've also considered making racial substitution levels. I don't know yet.</p><p></p><p>Fluff, I'm still working on and I'll further develop as I go. I intend for this to be a semi-medieval/renaissance world, though some cultures may be less developed, and maybe, some more so. I've considered humans not being the dominant culture/race, maybe with dwarfs or elves in their place. I do want my races and their cultures to be different from the stereotypes, but also still recognizable.</p><p></p><p>So, yeah. Long post, nothing solid or crunchy yet. Just a lot of rambling that should at least help me organize my thoughts. So, feedback?</p><p></p><p><strong><a href="https://www.enworld.org/index.php?posts/6085057/" target="_blank">Dwarfs</a></strong> - Added 9 Feb 2013</p></blockquote><p></p>
[QUOTE="DireWereTeddy, post: 6083962, member: 38160"] Hello everyone! So, I've started working on a new setting. I've retired my old setting which was mainly used for freeform roleplay instead of actual tabletop campaigns and I'm starting fresh. I have some ideas and I figure starting a thread on here will give me some feedback as I work and maybe keep focused and working instead of getting distracted. [-]I'm mainly considering using E6. I really like it but most of my experience is with D&D 3e and so I'm not sure if I want to use 3.5e or Pathfinder. I'm likely to put a lot of work into conversions and house rules for the setting, at least if I use most of my ideas.[/-] Update: I've decided to use E6 with Pathfinder. I want to find some way to separate bonuses for races and cultures. I think this is an elegant way to prevent from having three different types dwarfs or five different elves and is a more realistic mirror of reality. Basically, during character creation, you'd pick your race and then pick a culture associated with your race. For classes, I'm going to need an alternate magic system because I don't like Vancian magic and I want some way to differentiate the different casting classes further than simply 'prepared' and 'spontaneous'. I'm also a fan of prestige classes but I'm not sure the best way to make them work for E6 or if I should even use them at all? I certainly feel that some of them can be altered or rewritten as core classes, especially with only needing 6 levels. Duelist is the one that comes to mind most readily. I've considered rewriting some/all of the base classes as 6 level classes specifically for this campaign. I've also considered making racial substitution levels. I don't know yet. Fluff, I'm still working on and I'll further develop as I go. I intend for this to be a semi-medieval/renaissance world, though some cultures may be less developed, and maybe, some more so. I've considered humans not being the dominant culture/race, maybe with dwarfs or elves in their place. I do want my races and their cultures to be different from the stereotypes, but also still recognizable. So, yeah. Long post, nothing solid or crunchy yet. Just a lot of rambling that should at least help me organize my thoughts. So, feedback? [b][URL="https://www.enworld.org/index.php?posts/6085057/"]Dwarfs[/URL][/b] - Added 9 Feb 2013 [/QUOTE]
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