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<blockquote data-quote="Herobizkit" data-source="post: 6084023" data-attributes="member: 36150"><p>... I would probably stick with 3.5 if you intend on doing E6. Pathfinder offers a significant boost in power and flexibility in the lower levels by effectively removing 'dead' levels, meaning that even at a cap of 6 they are much more effective than standard 3.5 classes. To that end, PF also encourages single-classing by making a more-or-less even power gain across 20 levels, so a player may be missing out on the really good stuff built into the classes.</p><p></p><p>Some game systems (d20 Iron Kingdoms off the top of my head) give racial bonuses to human subcultures based on the area in which they were created. If you're looking for more/less, you could crib Pathfinder's racial design and create your own alternate racial abilities table for your dwarves and elves.</p><p></p><p>Adapting the 3.5 Expanded Psionics system for standard casting is possible and is one of my favorite 3.5 Vancian fixes; Monte Cook's Arcana Unearthed/Evolved sort of combines vancian with psionics-style augmentations and spontaneous casting... it's also a very good substitute magic system. Finally, I always recommend Elements of Mythic Earth available from our own EnWorld store, offering a skills-based magic system for use with d20. I find the modern one is simpler and more refined than the version designed for fantasy, but ymmv.</p><p></p><p>Prestige classes as your won core classes works well, especially if ALL of your "core" classes are redesigned prestige classes. You'd have to pick and choose, but it would be easy to use the regular core classes as a guideline.</p><p></p><p>It's a taste issue for me, but in game where my max level is 6, I would never waste a level with a racial sub-level (with the possible exception of the Faen race in Cook's AU/AE, mentioned above).</p><p></p><p>Changing fluff for the races is great, especially if you pick a different sub-race of a culture to be the "main" representative. Example: Sylvan Elves are the dominant elf race, making their 'kingdom' rife with fey and sylvan creatures (centaurs, fairies, elven cats/dogs). Or create a race of seafaring Dwarves that are more Viking instead of hill/mountain dwarves. Halflings become the dominant city-dwelling race and are the new face of the avant-garde in aristocracy.</p><p></p><p>Ideas. I have lots. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Herobizkit, post: 6084023, member: 36150"] ... I would probably stick with 3.5 if you intend on doing E6. Pathfinder offers a significant boost in power and flexibility in the lower levels by effectively removing 'dead' levels, meaning that even at a cap of 6 they are much more effective than standard 3.5 classes. To that end, PF also encourages single-classing by making a more-or-less even power gain across 20 levels, so a player may be missing out on the really good stuff built into the classes. Some game systems (d20 Iron Kingdoms off the top of my head) give racial bonuses to human subcultures based on the area in which they were created. If you're looking for more/less, you could crib Pathfinder's racial design and create your own alternate racial abilities table for your dwarves and elves. Adapting the 3.5 Expanded Psionics system for standard casting is possible and is one of my favorite 3.5 Vancian fixes; Monte Cook's Arcana Unearthed/Evolved sort of combines vancian with psionics-style augmentations and spontaneous casting... it's also a very good substitute magic system. Finally, I always recommend Elements of Mythic Earth available from our own EnWorld store, offering a skills-based magic system for use with d20. I find the modern one is simpler and more refined than the version designed for fantasy, but ymmv. Prestige classes as your won core classes works well, especially if ALL of your "core" classes are redesigned prestige classes. You'd have to pick and choose, but it would be easy to use the regular core classes as a guideline. It's a taste issue for me, but in game where my max level is 6, I would never waste a level with a racial sub-level (with the possible exception of the Faen race in Cook's AU/AE, mentioned above). Changing fluff for the races is great, especially if you pick a different sub-race of a culture to be the "main" representative. Example: Sylvan Elves are the dominant elf race, making their 'kingdom' rife with fey and sylvan creatures (centaurs, fairies, elven cats/dogs). Or create a race of seafaring Dwarves that are more Viking instead of hill/mountain dwarves. Halflings become the dominant city-dwelling race and are the new face of the avant-garde in aristocracy. Ideas. I have lots. :D [/QUOTE]
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