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<blockquote data-quote="DireWereTeddy" data-source="post: 6084403" data-attributes="member: 38160"><p>I actually think I am going to use Pathfinder. I like the changes they've made to skills, the skill list, and combat maneuvers. I'm not worried about them being more effective than standard 3.5 classes, since I only need to keep balance within what I use for the setting. Even more so, the more I think about it, the more I'm seriously considering a major rehaul on several of the classes anyways, so I can use the Pathfinder rules with classes designed specifically for the setting. I do like the encouragement of single-classing. I don't want multi-classing or advanced/prestige classes to be necessary.</p><p></p><p></p><p></p><p>That's basically what I intend to do. The base race will only have benefits that are 'natural' essentially, inherent to what they are. For example, a character won't gain a bonus against orcs and goblinoids just because they're a dwarf. That's gained from the particular culture they're from (though I don't intend to include that particular bonus for dwarfs).</p><p></p><p></p><p></p><p>Yeah, a spell point system seems to be the most common fix for it. I'll have to look into Arcana Unearthed/Evolved and Elements of Mythic Earth. Thanks for the suggestions!</p><p></p><p></p><p></p><p>I actually hadn't thought of using redesigned prestige classes for all the base classes. I'll have to think about that. I know there are some prestige classes that I feel make more sense as base classes. Things like the duelist or the assassin.</p><p></p><p>Why do you not take racial substitution levels? Is it a feeling that they're inferior to what they replace? I'm personally fond of them as a player, and I think they're a great world-building tool as a DM. Though, I'm more likely to use cultural sub-levels instead.</p><p></p><p></p><p></p><p>I'm likely to be rewriting both fluff and mechanics for the races, once I decide what I'm including. I want to avoid the stereotypes associated with the races, but also try to stay true to the origins of them and their legacy within the game. We'll see how it goes. But it's funny that you mention seafaring dwarfs. That's what I'm considering for the major dwarf culture, though not Viking based. </p><p></p><p></p><p></p><p>I know the feeling.</p><p></p><p></p><p></p><p>I'm glad to hear that! I've started working on the races so I should hopefully have something concrete to share here in the next few days.</p></blockquote><p></p>
[QUOTE="DireWereTeddy, post: 6084403, member: 38160"] I actually think I am going to use Pathfinder. I like the changes they've made to skills, the skill list, and combat maneuvers. I'm not worried about them being more effective than standard 3.5 classes, since I only need to keep balance within what I use for the setting. Even more so, the more I think about it, the more I'm seriously considering a major rehaul on several of the classes anyways, so I can use the Pathfinder rules with classes designed specifically for the setting. I do like the encouragement of single-classing. I don't want multi-classing or advanced/prestige classes to be necessary. That's basically what I intend to do. The base race will only have benefits that are 'natural' essentially, inherent to what they are. For example, a character won't gain a bonus against orcs and goblinoids just because they're a dwarf. That's gained from the particular culture they're from (though I don't intend to include that particular bonus for dwarfs). Yeah, a spell point system seems to be the most common fix for it. I'll have to look into Arcana Unearthed/Evolved and Elements of Mythic Earth. Thanks for the suggestions! I actually hadn't thought of using redesigned prestige classes for all the base classes. I'll have to think about that. I know there are some prestige classes that I feel make more sense as base classes. Things like the duelist or the assassin. Why do you not take racial substitution levels? Is it a feeling that they're inferior to what they replace? I'm personally fond of them as a player, and I think they're a great world-building tool as a DM. Though, I'm more likely to use cultural sub-levels instead. I'm likely to be rewriting both fluff and mechanics for the races, once I decide what I'm including. I want to avoid the stereotypes associated with the races, but also try to stay true to the origins of them and their legacy within the game. We'll see how it goes. But it's funny that you mention seafaring dwarfs. That's what I'm considering for the major dwarf culture, though not Viking based. I know the feeling. I'm glad to hear that! I've started working on the races so I should hopefully have something concrete to share here in the next few days. [/QUOTE]
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