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Autumn Kingdoms (Homebrew Setting Design)
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<blockquote data-quote="DireWereTeddy" data-source="post: 6085057" data-attributes="member: 38160"><p><strong>Autumn Kingdoms Dwarfs</strong></p><p></p><p>So, here's the base race for dwarfs in the Autumn Kingdoms. I know that they look a little weaker at first glance than standard races, but the culture benefits will make up for that. They're not much different form standard dwarfs.</p><p></p><p>I removed all the benefits that seemed to be derived from the stereotypical dwarf culture. Then I removed the darkvision, because these dwarfs don't spend as much time underground, and the charisma penalty, because they don't have an inherent racial insularness that seems common in their typical depictions. I then added the natural armor bonus because their racial benefits felt a little sparse and it seemed like a good way to further play up their natural toughness. They're not just healthy and durable, but their skin and muscle is actually denser, making them harder to wound.</p><p></p><p>My initial thoughts were to actually give them damage resistance instead of natural armor. That may change down the road. I'm not sure yet. I'm still trying to decide on what the best balance between racial benefits and cultural benefits. My two thoughts at the moment are to either make races as strong as standard and then give them cultural benefits on top of that or to make them roughly half as strong and then let cultural benefits bring them up to equivalent. I'm working on everything using the latter until I make a final decision. Of course, I'd love thoughts and feedback. </p><p></p><p><strong>Autumn Kingdoms Dwarfs</strong></p><p></p><p><em>Dwarf legends tell of how they were born of the sea. They average around five feet in height, with a broad chests and strong shoulders. Dark eye and hair colors are predominant, along with medium olive toned skin.</em></p><p></p><p><strong>Ability Scores:</strong> Dwarfs are mentally and physically tough. They gain a +2 racial bonus to Constitution and a +2 racial bonus to Wisdom.</p><p><strong>Size:</strong> Dwarfs are Medium creatures and thus receive no bonuses or penalties due to their size.</p><p><strong>Type:</strong> Dwarfs are humanoids with the dwarf subtype.</p><p><strong>Base Speed:</strong> Dwarfs have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.</p><p><strong>Hardy:</strong> Dwarfs gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.</p><p><strong>Stability:</strong> Dwarfs receive a +4 racial bonus to their CMD when resisting bull rush or trip attempts while standing on the ground.</p><p><strong>Dense Body:</strong> Dwarfs gain a +1 natural armor bonus to their AC.</p></blockquote><p></p>
[QUOTE="DireWereTeddy, post: 6085057, member: 38160"] [b]Autumn Kingdoms Dwarfs[/b] So, here's the base race for dwarfs in the Autumn Kingdoms. I know that they look a little weaker at first glance than standard races, but the culture benefits will make up for that. They're not much different form standard dwarfs. I removed all the benefits that seemed to be derived from the stereotypical dwarf culture. Then I removed the darkvision, because these dwarfs don't spend as much time underground, and the charisma penalty, because they don't have an inherent racial insularness that seems common in their typical depictions. I then added the natural armor bonus because their racial benefits felt a little sparse and it seemed like a good way to further play up their natural toughness. They're not just healthy and durable, but their skin and muscle is actually denser, making them harder to wound. My initial thoughts were to actually give them damage resistance instead of natural armor. That may change down the road. I'm not sure yet. I'm still trying to decide on what the best balance between racial benefits and cultural benefits. My two thoughts at the moment are to either make races as strong as standard and then give them cultural benefits on top of that or to make them roughly half as strong and then let cultural benefits bring them up to equivalent. I'm working on everything using the latter until I make a final decision. Of course, I'd love thoughts and feedback. [b]Autumn Kingdoms Dwarfs[/b] [i]Dwarf legends tell of how they were born of the sea. They average around five feet in height, with a broad chests and strong shoulders. Dark eye and hair colors are predominant, along with medium olive toned skin.[/i] [b]Ability Scores:[/b] Dwarfs are mentally and physically tough. They gain a +2 racial bonus to Constitution and a +2 racial bonus to Wisdom. [b]Size:[/b] Dwarfs are Medium creatures and thus receive no bonuses or penalties due to their size. [b]Type:[/b] Dwarfs are humanoids with the dwarf subtype. [b]Base Speed:[/b] Dwarfs have a base speed of 20 feet, but their speed is never modified by armor or encumbrance. [b]Hardy:[/b] Dwarfs gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities. [b]Stability:[/b] Dwarfs receive a +4 racial bonus to their CMD when resisting bull rush or trip attempts while standing on the ground. [b]Dense Body:[/b] Dwarfs gain a +1 natural armor bonus to their AC. [/QUOTE]
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