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AV2 Item power levels
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<blockquote data-quote="AbdulAlhazred" data-source="post: 4897034" data-attributes="member: 82106"><p>Is it just me or are there some really large character power ups inherent in a whole slew of AV2 items? </p><p></p><p>Seems like there are a lot of items with properties which are pretty darn game changing and available on low level items.</p><p></p><p>Example: Badge of the Berserker is a neck slot item which has the property</p><p></p><p>"When you charge, your movement made as part of the charge doesn't provoke opportunity attacks."</p><p></p><p>This item is available at + 1 as a level 2 item. There are many examples which are significantly stronger as well. A good number of them on weapons and implements. Lots which high level PCs would be happy to have around even on low level items (which for them are trivial cost). </p><p></p><p>AV2 is definitely going to have a real significant impact on the game.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 4897034, member: 82106"] Is it just me or are there some really large character power ups inherent in a whole slew of AV2 items? Seems like there are a lot of items with properties which are pretty darn game changing and available on low level items. Example: Badge of the Berserker is a neck slot item which has the property "When you charge, your movement made as part of the charge doesn't provoke opportunity attacks." This item is available at + 1 as a level 2 item. There are many examples which are significantly stronger as well. A good number of them on weapons and implements. Lots which high level PCs would be happy to have around even on low level items (which for them are trivial cost). AV2 is definitely going to have a real significant impact on the game. [/QUOTE]
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