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*Pathfinder & Starfinder
AV2: legacy weapons?
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<blockquote data-quote="CapnZapp" data-source="post: 4914245" data-attributes="member: 12731"><p>While the idea is great, the implementations suggested all suffer in my opinion. </p><p></p><p><em>Disclaimer: I dislike the idea that the player is entitled to making wishlists and generally getting what he want. I strongly oppose any metagame communication. I want the treasure to be placed by the DM, but still be sufficiently generic to be usable by all.</em></p><p></p><p>Handing out "item levels" is metagamey and fiddly. How exactly do you hold back some treasure from a single PC (without discussing it with the player and telling him to not have his PC grab his fair share)? And there is no actual treasure?</p><p></p><p>I would far prefer (and I'm still waiting) for WotC to implement this idea in a way that doesn't require the DM to discuss his PCs treasure with <em>the players</em>, ruining the immersion and the illusion that the treasure is "random".</p><p></p><p>For instance, instead of handing out "item levels", I want the game to feature magic items that are consumables containing these upgrades. A energy gemstone perhaps that can upgrade any item's enhancement bonus by +1. (That's the equivalent of five item levels; with the benefit that <em>anybody</em> in the group can use it, regardless of which weapons, implements, neck items or armor he or she fancies)</p><p></p><p>This way there's no need to artificially keep a certain character from claiming his share of the loot. The character who selects this magic jewel simply doesn't get some other item, and that's that.</p><p></p><p>---</p><p></p><p>Legacy items sounds like a great idea. I gather you're saying these items come with a ritual (of sorts) built in? You sacrifice residuum (or whatever) in a tasteful ceremony appropriate for your kind of character, and that is simply translated into item levels (sacrificing 4,000 gp is enough to bring your armor from +5 to +10. Yes?) </p><p></p><p>This sounds like a wonderful hands-on non-metagamey solution, and I wish the AVs would have included them over the terrible and abstract wish-listey player-entitling approach!</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 4914245, member: 12731"] While the idea is great, the implementations suggested all suffer in my opinion. [I]Disclaimer: I dislike the idea that the player is entitled to making wishlists and generally getting what he want. I strongly oppose any metagame communication. I want the treasure to be placed by the DM, but still be sufficiently generic to be usable by all.[/I] Handing out "item levels" is metagamey and fiddly. How exactly do you hold back some treasure from a single PC (without discussing it with the player and telling him to not have his PC grab his fair share)? And there is no actual treasure? I would far prefer (and I'm still waiting) for WotC to implement this idea in a way that doesn't require the DM to discuss his PCs treasure with [I]the players[/I], ruining the immersion and the illusion that the treasure is "random". For instance, instead of handing out "item levels", I want the game to feature magic items that are consumables containing these upgrades. A energy gemstone perhaps that can upgrade any item's enhancement bonus by +1. (That's the equivalent of five item levels; with the benefit that [I]anybody[/I] in the group can use it, regardless of which weapons, implements, neck items or armor he or she fancies) This way there's no need to artificially keep a certain character from claiming his share of the loot. The character who selects this magic jewel simply doesn't get some other item, and that's that. --- Legacy items sounds like a great idea. I gather you're saying these items come with a ritual (of sorts) built in? You sacrifice residuum (or whatever) in a tasteful ceremony appropriate for your kind of character, and that is simply translated into item levels (sacrificing 4,000 gp is enough to bring your armor from +5 to +10. Yes?) This sounds like a wonderful hands-on non-metagamey solution, and I wish the AVs would have included them over the terrible and abstract wish-listey player-entitling approach! [/QUOTE]
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