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<blockquote data-quote="Herzog" data-source="post: 2999590" data-attributes="member: 25696"><p>I am currently playing in two campaigns that use simmilar restrictions.</p><p></p><p>One is set in the stoneage. only playable race is human, there are feat restrictions, skills that are (yet) unknown and severe armour and weapon restrictions.</p><p></p><p>The other is set in a homebrew setting where the existence of 'gods' has only recently been introduced to the party. Access to the magic (both arcane and divine) classes has only recently become available, with the exception of the druid class.</p><p></p><p>Because the setting is consistent with the character restrictions (when access to wizard is restricted, you also do not face wizards on a dayly basis....) and new classes become available as soon as 1 (one) NPC with the class has been recognized as such, this does not feel like a restriction.</p><p></p><p>I have long been thinking about running a campaign where all characters start out as commoners or specialists, having the oppertunity to take standard classes only after having been introduced to the concepts of those classes by outside influences.</p><p></p><p>So no, I don't think restricting access to classes is unfair.</p><p>However, I agree with Stormborn that you have to inform your players of the exact restrictions you are placing on them, before character creation.</p><p></p><p>Herzog</p><p></p><p>ps: actually, being restricted to a limited number of class-options, consistent with the setting, makes a lot of sense. If you want to play a Dwarven Ninja, go find a teacher first!</p></blockquote><p></p>
[QUOTE="Herzog, post: 2999590, member: 25696"] I am currently playing in two campaigns that use simmilar restrictions. One is set in the stoneage. only playable race is human, there are feat restrictions, skills that are (yet) unknown and severe armour and weapon restrictions. The other is set in a homebrew setting where the existence of 'gods' has only recently been introduced to the party. Access to the magic (both arcane and divine) classes has only recently become available, with the exception of the druid class. Because the setting is consistent with the character restrictions (when access to wizard is restricted, you also do not face wizards on a dayly basis....) and new classes become available as soon as 1 (one) NPC with the class has been recognized as such, this does not feel like a restriction. I have long been thinking about running a campaign where all characters start out as commoners or specialists, having the oppertunity to take standard classes only after having been introduced to the concepts of those classes by outside influences. So no, I don't think restricting access to classes is unfair. However, I agree with Stormborn that you have to inform your players of the exact restrictions you are placing on them, before character creation. Herzog ps: actually, being restricted to a limited number of class-options, consistent with the setting, makes a lot of sense. If you want to play a Dwarven Ninja, go find a teacher first! [/QUOTE]
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