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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
AVAILABLE NOW: Multiclasser's Manual, Volume 2
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<blockquote data-quote="Timespike" data-source="post: 9635483" data-attributes="member: 29665"><p>I do plan to do a third volume, yes. And likely a fourth. I'm not sure how much (if any) beyond four I'll go, though; my original intent was to cover every 2-class combination in the system, including first- and third- party classes. That's <em>rapidly</em> becoming completely untenable, though. (Read on if you want a detailed explanation.)</p><p></p><p>Even leaving aside the sci-fi classes in the Voidrunner's Codex, we currently have:</p><p></p><ul> <li data-xf-list-type="ul">The 13 classes in the Adventurer's Guide</li> <li data-xf-list-type="ul">The artificer from GPG 0/Advanced Artificers</li> <li data-xf-list-type="ul">The savant from Zeitgeist</li> <li data-xf-list-type="ul">The elementalist and wielder from MoAR Complete</li> <li data-xf-list-type="ul">The esper from Steampunkette</li> <li data-xf-list-type="ul">The scholar and witch from Roll Them Bones Gaming</li> <li data-xf-list-type="ul">The bloodblade from Plant Witch Press</li> </ul><p></p><p>The formula for multiclass combinations where n is the number of classes = (n*[n-1])/2. For the 21 classes above, that comes out to 210 total combinations. But there are <em>sixteen</em> more fantasy classes coming just from Steampunkette and Mike Myler's upcoming works. That bumps the number to 37 or 666 combinations. Add in the 5 sci-fi classes and we're up to 861(!!). Toss in 3 more I know of that might or will happen, and it's 990! Now pick whichever one of those sets you like most and multiply the number by 3 and that's the number of names I'd need for individual feats. That's getting to the threshold where the English language is the bottleneck!</p><p></p><p>The good news is that the combinations that people care the most about are probably the 13 classes in the AG + the artificer. That's a much more manageable list of 91 combinations. So I will probably go until I have all of those covered and stop there, peppering in combos with the others that feel especially iconic, meaningful, or fun to me as I go. Currently in in MMV1 and MMV2, 46 of those combinations are covered, or just over half. So that realistically means probably two more volumes, which will cover the remaining combos with the 14 most commonly-used classes and a number of other combos that seem especially fun or appropriate to me. People also seem to really like multiclasses wielder builds, so I may do a full set of those with the other 14, which still is a pretty doable 105. (And of course several of <em>those</em> are also already covered.)</p></blockquote><p></p>
[QUOTE="Timespike, post: 9635483, member: 29665"] I do plan to do a third volume, yes. And likely a fourth. I'm not sure how much (if any) beyond four I'll go, though; my original intent was to cover every 2-class combination in the system, including first- and third- party classes. That's [I]rapidly[/I] becoming completely untenable, though. (Read on if you want a detailed explanation.) Even leaving aside the sci-fi classes in the Voidrunner's Codex, we currently have: [LIST] [*]The 13 classes in the Adventurer's Guide [*]The artificer from GPG 0/Advanced Artificers [*]The savant from Zeitgeist [*]The elementalist and wielder from MoAR Complete [*]The esper from Steampunkette [*]The scholar and witch from Roll Them Bones Gaming [*]The bloodblade from Plant Witch Press [/LIST] The formula for multiclass combinations where n is the number of classes = (n*[n-1])/2. For the 21 classes above, that comes out to 210 total combinations. But there are [I]sixteen[/I] more fantasy classes coming just from Steampunkette and Mike Myler's upcoming works. That bumps the number to 37 or 666 combinations. Add in the 5 sci-fi classes and we're up to 861(!!). Toss in 3 more I know of that might or will happen, and it's 990! Now pick whichever one of those sets you like most and multiply the number by 3 and that's the number of names I'd need for individual feats. That's getting to the threshold where the English language is the bottleneck! The good news is that the combinations that people care the most about are probably the 13 classes in the AG + the artificer. That's a much more manageable list of 91 combinations. So I will probably go until I have all of those covered and stop there, peppering in combos with the others that feel especially iconic, meaningful, or fun to me as I go. Currently in in MMV1 and MMV2, 46 of those combinations are covered, or just over half. So that realistically means probably two more volumes, which will cover the remaining combos with the 14 most commonly-used classes and a number of other combos that seem especially fun or appropriate to me. People also seem to really like multiclasses wielder builds, so I may do a full set of those with the other 14, which still is a pretty doable 105. (And of course several of [I]those[/I] are also already covered.) [/QUOTE]
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