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Avalar - developing a setting inspired by Spyro
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<blockquote data-quote="Turanil" data-source="post: 3157008" data-attributes="member: 9646"><p>My idea is that can make for an excellent setting... as long as you don't overdo it, and clearly establish the genre. If it were me I would do it like this:</p><p></p><p>-- Rules: if I were to use d20, I would favor Grim Tales over D&D 3.5. As such, it would be the first indication it's not a traditionnal D&D setting full of magic. Spellcasting in Grim Tales, is difficult and exhausting, but with the use of crystals it would be a little easier, and then strange magical tech using the crystals would replace magical items. My point is, that using D&D and its easy magic and abundance of magic items, would render the crystals secondary.</p><p></p><p>-- What distinguishes a robot from a golem from a game mechanics point of view? Not much. It's all about genre. Golems are really about fantasy, while robots are more about "steampunk". The same idea applies with creatures: while dragons could be adapted to steampunk, fairies and anthro-animals, sapient dragonflies are clearly fantasy, so IMO wouldn't fare very well along robots. </p><p></p><p>-- Lastly I would put all of this into a different kind of culture / scenery. I wouldn't make it into a medieval like world with traditionnal castles and Arthurian knights. I would choose something else, like a world on the verge of industrial revolution*, or something "Atlantean" with Aztec like pyramids and flying Vimanas.</p><p></p><p>-- Lastly, such a civilization with magical tech would be found only in a few places, not all over the planet. Most of the world would be covered with savage nature (probably tropical for a change with most European temperate fantasy backgrounds), plus ruins of antique and alien civilizations of yuan-ti and mind flayers. </p><p></p><p>(*: see in the Homebrew link below, the <em>Baeg Tobar</em> or <em>Virtual Verduria</em> worlds for possible examples.)</p></blockquote><p></p>
[QUOTE="Turanil, post: 3157008, member: 9646"] My idea is that can make for an excellent setting... as long as you don't overdo it, and clearly establish the genre. If it were me I would do it like this: -- Rules: if I were to use d20, I would favor Grim Tales over D&D 3.5. As such, it would be the first indication it's not a traditionnal D&D setting full of magic. Spellcasting in Grim Tales, is difficult and exhausting, but with the use of crystals it would be a little easier, and then strange magical tech using the crystals would replace magical items. My point is, that using D&D and its easy magic and abundance of magic items, would render the crystals secondary. -- What distinguishes a robot from a golem from a game mechanics point of view? Not much. It's all about genre. Golems are really about fantasy, while robots are more about "steampunk". The same idea applies with creatures: while dragons could be adapted to steampunk, fairies and anthro-animals, sapient dragonflies are clearly fantasy, so IMO wouldn't fare very well along robots. -- Lastly I would put all of this into a different kind of culture / scenery. I wouldn't make it into a medieval like world with traditionnal castles and Arthurian knights. I would choose something else, like a world on the verge of industrial revolution*, or something "Atlantean" with Aztec like pyramids and flying Vimanas. -- Lastly, such a civilization with magical tech would be found only in a few places, not all over the planet. Most of the world would be covered with savage nature (probably tropical for a change with most European temperate fantasy backgrounds), plus ruins of antique and alien civilizations of yuan-ti and mind flayers. (*: see in the Homebrew link below, the [I]Baeg Tobar[/I] or [I]Virtual Verduria[/I] worlds for possible examples.) [/QUOTE]
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