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Avalon Players ( Reaper, Timothy, Thomas Hobbes)
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<blockquote data-quote="UnDfind" data-source="post: 691085" data-attributes="member: 2744"><p><strong>here's a char</strong></p><p></p><p>No background or languages yet...</p><p></p><p>Emram Creekside</p><p></p><p>Brantish Evoker 3 (no Enchantment/Illusion)</p><p></p><p>HP….....14 (6 1st + 4 2nd + 4 3rd)</p><p>AC….....15 (10 +3 dex +1 size +1 deflection)</p><p>Init…...…7 (3 dex +4 improved init)</p><p>Speed….20 ft</p><p>BAB….....+1</p><p></p><p>ABILITIES</p><p>STR…..8…..-1….…2 pts (-2 Str)</p><p>DEX….16..+3….…6 pts (+2 Dex)</p><p>CON…14…+2….…6 pts</p><p>INT…..18…+4…...10 pts (+2 Int)</p><p>WIS….14…+2…...6 pts</p><p>CHA….10…..0…….2 pts</p><p></p><p>SAVES</p><p>Fort…4=1 base +2 Con +1 race</p><p>Ref….5=1 base +3Dex +1 race</p><p>Will….6=3 base +2 Wis +1 race</p><p></p><p>ATTACK</p><p>Melee…..0 (1 BAB -1 Str)</p><p>Ranged…4 (1 BAB +3 Dex) /+1 thrown weapons</p><p></p><p>Evoker 3: BAB +1, Fort +1, Ref +1, Will +3, Skills (36): Alchemy 1 (5), Climb 0 (1), Concentration 6 (8), Hide 0 (6), Jump 0 (1), Knowledge (Arcana) 6 (10), Knowledge (Religion) 6 (10), Knowledge (History) 6 (10), Knowledge (Nobility/Royalty) 5 (9), Move Silently 0 (4), Spot 0 (4), Spellcraft 6 (10)</p><p></p><p>Languages: </p><p></p><p>SPELLS</p><p>0th (4/day +1 Evoc; Save DC 14/16): All except Enchantment/Illusion</p><p></p><p>1st (3/day +1 Evoc; Save DC 15/17): Shield, Mage Armor, Magic Missile, Expeditious Retreat, Feather Fall, Obscuring Mist, Mount, Summon Monster I, Magic Weapon</p><p></p><p>2nd (2/day +1 Evoc Save DC 16/18): Flaming Sphere, Rope Trick</p><p></p><p>Feats/Special Abilities:</p><p>Scribe Scroll</p><p>Summon Familiar</p><p>Spell Focus (Evocation)</p><p>Improved Initiative</p><p></p><p>Equipment: </p><p>Personal Field Generator (good idea) (as ring of protection +1) (2000 creds)</p><p>Spell Component Pouch x10 (50 creds)</p><p>Cold Weather Outfit (8 creds)</p><p>Courtier’s Outfit (30 creds)</p><p>Backpack (2 creds)</p><p>Light Crossbow (35 creds)</p><p>Bolts x20 (2 creds)</p><p>Dagger (2 creds)</p><p>Warpony (100 creds)</p><p>Chain Shirt Barding (100 creds)</p><p>Riding Saddle (10 creds)</p><p>Trail Rations x14 (7 creds)</p><p>Bottle of Wine x2 (20 creds)</p><p></p><p>Total: 2366 creds</p><p></p><p>Starting creds: 444</p></blockquote><p></p>
[QUOTE="UnDfind, post: 691085, member: 2744"] [b]here's a char[/b] No background or languages yet... Emram Creekside Brantish Evoker 3 (no Enchantment/Illusion) HP….....14 (6 1st + 4 2nd + 4 3rd) AC….....15 (10 +3 dex +1 size +1 deflection) Init…...…7 (3 dex +4 improved init) Speed….20 ft BAB….....+1 ABILITIES STR…..8…..-1….…2 pts (-2 Str) DEX….16..+3….…6 pts (+2 Dex) CON…14…+2….…6 pts INT…..18…+4…...10 pts (+2 Int) WIS….14…+2…...6 pts CHA….10…..0…….2 pts SAVES Fort…4=1 base +2 Con +1 race Ref….5=1 base +3Dex +1 race Will….6=3 base +2 Wis +1 race ATTACK Melee…..0 (1 BAB -1 Str) Ranged…4 (1 BAB +3 Dex) /+1 thrown weapons Evoker 3: BAB +1, Fort +1, Ref +1, Will +3, Skills (36): Alchemy 1 (5), Climb 0 (1), Concentration 6 (8), Hide 0 (6), Jump 0 (1), Knowledge (Arcana) 6 (10), Knowledge (Religion) 6 (10), Knowledge (History) 6 (10), Knowledge (Nobility/Royalty) 5 (9), Move Silently 0 (4), Spot 0 (4), Spellcraft 6 (10) Languages: SPELLS 0th (4/day +1 Evoc; Save DC 14/16): All except Enchantment/Illusion 1st (3/day +1 Evoc; Save DC 15/17): Shield, Mage Armor, Magic Missile, Expeditious Retreat, Feather Fall, Obscuring Mist, Mount, Summon Monster I, Magic Weapon 2nd (2/day +1 Evoc Save DC 16/18): Flaming Sphere, Rope Trick Feats/Special Abilities: Scribe Scroll Summon Familiar Spell Focus (Evocation) Improved Initiative Equipment: Personal Field Generator (good idea) (as ring of protection +1) (2000 creds) Spell Component Pouch x10 (50 creds) Cold Weather Outfit (8 creds) Courtier’s Outfit (30 creds) Backpack (2 creds) Light Crossbow (35 creds) Bolts x20 (2 creds) Dagger (2 creds) Warpony (100 creds) Chain Shirt Barding (100 creds) Riding Saddle (10 creds) Trail Rations x14 (7 creds) Bottle of Wine x2 (20 creds) Total: 2366 creds Starting creds: 444 [/QUOTE]
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