Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Avatar Legends: The Roleplaying Game Kickstarter is live!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gradine" data-source="post: 8364600" data-attributes="member: 57112"><p>In my experience with brand new players, they don't know a single thing about what "neo-trad" is and are highly adaptable to whatever the conceit of the game is, provided they're willing to buy-in at all in the first place. New players don't enter the hobby in however many neatly pigeon-holed boxes this or that RPG philosopher has decided upon. Sensibilities are developed over time, and they can be remarkably flexible, provided your players are buying what you're selling.</p><p></p><p>Masks is designed to tell a very specific type of story with very deliberate connections between gameplay and thematic elements, and if players aren't interested in pursuing <em>that </em>type of story then of course they will chafe against its mechanics. A player with the Scion playbook who did not expect their villainous parent to play a major role in their character development, emotionally and mechanically, is someone who has not been sufficiently explained the point of the game they're playing, or at least weren't paying any attention.</p><p></p><p>That tight focus between mechanics and theme is what makes Masks such a well-designed game (well, some of the playbooks were definitely less well-thought out (or too <em>overthought</em>) than others), but it also makes it incredibly niche. This is true of most PbtA hacks I've seen... hell, even Apocalypse World is only really great with its particularly style of post-apocalypse. You find very few genre-generic PbtA games and fewer still that work particularly well (Monster of the Week being the exemplar of that particular field)</p><p></p><p>I think what makes Magpie games such a good fit for this property is that they are, once again, dealing with young heroes. While the context is quite a bit different, it hits a lot of the same thematic notes as Masks. Characters in the world of Avatar have complicated relationships with their families, their companions, their nations, and ultimately, their own destiny. The genre is different, and the stories you can tell with the setting are quite a bit more varied, but the foundation I expect to be very similar. My only concern is that with all the different eras of play they might be spreading their focus a bit too thin.</p></blockquote><p></p>
[QUOTE="Gradine, post: 8364600, member: 57112"] In my experience with brand new players, they don't know a single thing about what "neo-trad" is and are highly adaptable to whatever the conceit of the game is, provided they're willing to buy-in at all in the first place. New players don't enter the hobby in however many neatly pigeon-holed boxes this or that RPG philosopher has decided upon. Sensibilities are developed over time, and they can be remarkably flexible, provided your players are buying what you're selling. Masks is designed to tell a very specific type of story with very deliberate connections between gameplay and thematic elements, and if players aren't interested in pursuing [I]that [/I]type of story then of course they will chafe against its mechanics. A player with the Scion playbook who did not expect their villainous parent to play a major role in their character development, emotionally and mechanically, is someone who has not been sufficiently explained the point of the game they're playing, or at least weren't paying any attention. That tight focus between mechanics and theme is what makes Masks such a well-designed game (well, some of the playbooks were definitely less well-thought out (or too [I]overthought[/I]) than others), but it also makes it incredibly niche. This is true of most PbtA hacks I've seen... hell, even Apocalypse World is only really great with its particularly style of post-apocalypse. You find very few genre-generic PbtA games and fewer still that work particularly well (Monster of the Week being the exemplar of that particular field) I think what makes Magpie games such a good fit for this property is that they are, once again, dealing with young heroes. While the context is quite a bit different, it hits a lot of the same thematic notes as Masks. Characters in the world of Avatar have complicated relationships with their families, their companions, their nations, and ultimately, their own destiny. The genre is different, and the stories you can tell with the setting are quite a bit more varied, but the foundation I expect to be very similar. My only concern is that with all the different eras of play they might be spreading their focus a bit too thin. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Avatar Legends: The Roleplaying Game Kickstarter is live!
Top