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<blockquote data-quote="J-H" data-source="post: 9764668" data-attributes="member: 7020951"><p>Here are the statblocks I used.</p><p></p><p>[spoiler=PC slayer form]</p><p><strong>Slayer Form</strong></p><p></p><p><em>Large Fiend</em></p><p></p><p>Armor Class 16+PB</p><p></p><p>Hit Points double your max HP</p><p></p><p>Speed 40’</p><p></p><p>Str Dex Con Int Wis Cha</p><p></p><p>28(+9) 16(+3) 24(+7) yours yours yours</p><p></p><p><strong>Saves </strong>Str +9, Dex +3, Con +7, mental saves yours; +4 on saves vs. spells & magical effects</p><p></p><p><strong>Skills </strong>Your skills</p><p></p><p><strong>Damage Resistances</strong> cold, necrotic, poision</p><p></p><p><strong>Senses</strong> Blindsense (not blindsight) 30’, DV 120’</p><p></p><p><strong>Animalistic Form.</strong> You cannot cast spells or speak in Slayer form.</p><p></p><p><strong>Loss of Self.</strong> At the start of each of your turns, you take 3d10 damage, which cannot be resisted or reduced. You may make a Charisma saving throw with a DC equal to 10 + the total number of rounds you have <em>willingly</em> been in your Slayer form <u>ever</u> to reduce this damage by half.</p><p></p><p>You may allocate this damage as you choose between your Slayer form and your character’s current hit points in half-elf form. If either of your forms reach 0 hit points, you lose control of your Slayer form and attempt to kill the nearest living being until you are dead. You may make a DC 30 Charisma saving throw at the end of each round to stop the berserk condition, at which point you collapse in half-elven form at 0 hit points with 2 failed death saving throws.</p><p></p><p><strong>Changed Shape.</strong> Only amulets, rings, and ioun stones function while in this form.</p><p></p><p><strong>Actions</strong></p><p><strong></strong></p><p><strong>Multiattack. </strong>The Slayer attacks with its bite and claws.</p><p></p><p><strong>Bite. </strong>Melee Weapon Attack<em>,</em> PB+9 to hit, 5’, 2d10+9 piercing damage.</p><p></p><p><strong>Claws. </strong>Melee Weapon Attack<em>,</em> PB+9 to hit, 5’, 2d8+9 slashing + 1d12 cold damage.</p><p></p><p><strong>Bonus Actions</strong></p><p><strong></strong></p><p><strong>Change Form. </strong>Make a DC 15 Charisma saving throw, ending the Slayer transformation on a success. You gain 1 level of exhaustion upon ending the transformation.</p><p>[/spoiler]</p><p></p><p>[spoiler=Slayer Irenicus]</p><p><strong>Irenicus: Slayer</strong></p><p></p><p><em>Large Fiend (Human)</em></p><p></p><p>Armor Class 23</p><p></p><p>Hit Points 400</p><p></p><p>Speed 40’</p><p></p><p>Str Dex Con Int Wis Cha</p><p></p><p>28(+9) 16(+3) 24(+7) yours yours yours</p><p></p><p><strong>Saves </strong>Str +9, Dex +3, Con +7, Int +12, Wis +1, Cha +12; adv & +4 on saves vs. spells & magical effects</p><p></p><p><strong>Skills </strong>Arcana +12, Perception 17, etc.</p><p></p><p><strong>Damage Resistances</strong> cold, necrotic, poison, non-magic B/P/S.</p><p></p><p><strong>Condition</strong> <strong>Immunities</strong> Exhaustion, Paralyzed, magical sleep</p><p></p><p><strong>Senses</strong> Blindsense (not blindsight) 30’, DV 120’, passive Perception 17</p><p></p><p><strong>Changed Shape.</strong> Only amulets, rings, and ioun stones function while in this form (Ring of Protection +1)</p><p></p><p><strong>Actions</strong></p><p><strong></strong></p><p><strong>Multiattack. </strong>The Slayer attacks with its bite and claws. It may substitute the Spellcasting action for a bite attack.</p><p></p><p><strong>Bite. </strong>Melee Weapon Attack<em>,</em> +15 to hit, 5’, 2d10+9 piercing damage.</p><p></p><p><strong>Claws. </strong>Melee Weapon Attack<em>,</em> +15 to hit, 5’, 2d8+9 slashing + 1d12 cold damage.</p><p></p><p></p><p></p><p><strong>Spellcasting.</strong> Spell save DC 21, Spell attack roll +13</p><p></p><p><strong>Concentration</strong></p><p></p><p>[] 5 <em>Telekinesis</em> (C, 60’, creature; ability check vs. str check to move it 30’ and restrain; use action to maintain)</p><p></p><p>[] 6 <em>Flesh to Stone </em>(Con save, restrained on failure; save at end of each turn, 3 fails = stone, 3 passes = end)</p><p></p><p>[] 6 <em>Mordenkainen’s Sword</em> (C, 60’, summon sword attacks ta +13 for 3d10 force)</p><p></p><p></p><p></p><p><strong>Non-Concentration</strong></p><p><strong></strong></p><p><strong>Attack</strong></p><p></p><p>[] [] 2 <em>Magic Missile</em> (120’, 4x 1d4+1 missiles</p><p></p><p>[] 4 <em>Blight</em> (30’, 8d8 necrotic, Con half)</p><p></p><p>[] 7 <em>Finger of Death</em> (60’, 7d8+30 necrotic, Con save half; on death, rise as zombie)</p><p></p><p><strong>Defense</strong></p><p></p><p>[] [] 2 <em>Mirror Image</em></p><p></p><p><strong>AOE</strong></p><p></p><p>[] [] 3 <em>Fireball</em> (120’, 20’ radius, 8d6 fire damage, Dex half)</p><p></p><p>[] 5 <em>Synaptic Static</em> (120’, 20’ radius, 8d6 psychic damage, Int half; on failed save, 1 minute of -1d6 on attacks, ability, and Concentration checks, Int save to end; does not affect creatures with INT 2 or less)</p><p></p><p>[] 6 <em>Chain Lightning</em> (150’, 1 target + 3 secondaries within 30’, 10d8 lightning, Dex half)</p><p></p><p>[] 6 <em>Disintegrate</em>(60’, 10d6+40 force damage, Dex negates)</p><p></p><p>[] 8 <em>Horrid Wilting </em>(150, 30’ cube, 12d8 necrotic, Con half)</p><p></p><p><strong>Utility</strong></p><p></p><p>[] 6 <em>Scatter</em> (up to 5 creatures, 120’ teleport on ground, Wis negates)</p><p></p><p></p><p></p><p><strong>Bonus Actions</strong></p><p></p><p>[] 6 <em>PFMW</em> (BA, 3 rounds)</p><p></p><p><strong>Mord’s Sword</strong> Move 20’ and attack, +13 for 3d10 force</p><p></p><p>[] [] [] Teleport 60’</p><p><strong>Plus</strong>:</p><p></p><p>3 Glabrezun</p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="J-H, post: 9764668, member: 7020951"] Here are the statblocks I used. [spoiler=PC slayer form] [B]Slayer Form[/B] [I]Large Fiend[/I] Armor Class 16+PB Hit Points double your max HP Speed 40’ Str Dex Con Int Wis Cha 28(+9) 16(+3) 24(+7) yours yours yours [B]Saves [/B]Str +9, Dex +3, Con +7, mental saves yours; +4 on saves vs. spells & magical effects [B]Skills [/B]Your skills [B]Damage Resistances[/B] cold, necrotic, poision [B]Senses[/B] Blindsense (not blindsight) 30’, DV 120’ [B]Animalistic Form.[/B] You cannot cast spells or speak in Slayer form. [B]Loss of Self.[/B] At the start of each of your turns, you take 3d10 damage, which cannot be resisted or reduced. You may make a Charisma saving throw with a DC equal to 10 + the total number of rounds you have [I]willingly[/I] been in your Slayer form [U]ever[/U] to reduce this damage by half. You may allocate this damage as you choose between your Slayer form and your character’s current hit points in half-elf form. If either of your forms reach 0 hit points, you lose control of your Slayer form and attempt to kill the nearest living being until you are dead. You may make a DC 30 Charisma saving throw at the end of each round to stop the berserk condition, at which point you collapse in half-elven form at 0 hit points with 2 failed death saving throws. [B]Changed Shape.[/B] Only amulets, rings, and ioun stones function while in this form. [B]Actions Multiattack. [/B]The Slayer attacks with its bite and claws. [B]Bite. [/B]Melee Weapon Attack[I],[/I] PB+9 to hit, 5’, 2d10+9 piercing damage. [B]Claws. [/B]Melee Weapon Attack[I],[/I] PB+9 to hit, 5’, 2d8+9 slashing + 1d12 cold damage. [B]Bonus Actions Change Form. [/B]Make a DC 15 Charisma saving throw, ending the Slayer transformation on a success. You gain 1 level of exhaustion upon ending the transformation. [/spoiler] [spoiler=Slayer Irenicus] [B]Irenicus: Slayer[/B] [I]Large Fiend (Human)[/I] Armor Class 23 Hit Points 400 Speed 40’ Str Dex Con Int Wis Cha 28(+9) 16(+3) 24(+7) yours yours yours [B]Saves [/B]Str +9, Dex +3, Con +7, Int +12, Wis +1, Cha +12; adv & +4 on saves vs. spells & magical effects [B]Skills [/B]Arcana +12, Perception 17, etc. [B]Damage Resistances[/B] cold, necrotic, poison, non-magic B/P/S. [B]Condition[/B] [B]Immunities[/B] Exhaustion, Paralyzed, magical sleep [B]Senses[/B] Blindsense (not blindsight) 30’, DV 120’, passive Perception 17 [B]Changed Shape.[/B] Only amulets, rings, and ioun stones function while in this form (Ring of Protection +1) [B]Actions Multiattack. [/B]The Slayer attacks with its bite and claws. It may substitute the Spellcasting action for a bite attack. [B]Bite. [/B]Melee Weapon Attack[I],[/I] +15 to hit, 5’, 2d10+9 piercing damage. [B]Claws. [/B]Melee Weapon Attack[I],[/I] +15 to hit, 5’, 2d8+9 slashing + 1d12 cold damage. [B]Spellcasting.[/B] Spell save DC 21, Spell attack roll +13 [B]Concentration[/B] [] 5 [I]Telekinesis[/I] (C, 60’, creature; ability check vs. str check to move it 30’ and restrain; use action to maintain) [] 6 [I]Flesh to Stone [/I](Con save, restrained on failure; save at end of each turn, 3 fails = stone, 3 passes = end) [] 6 [I]Mordenkainen’s Sword[/I] (C, 60’, summon sword attacks ta +13 for 3d10 force) [B]Non-Concentration Attack[/B] [] [] 2 [I]Magic Missile[/I] (120’, 4x 1d4+1 missiles [] 4 [I]Blight[/I] (30’, 8d8 necrotic, Con half) [] 7 [I]Finger of Death[/I] (60’, 7d8+30 necrotic, Con save half; on death, rise as zombie) [B]Defense[/B] [] [] 2 [I]Mirror Image[/I] [B]AOE[/B] [] [] 3 [I]Fireball[/I] (120’, 20’ radius, 8d6 fire damage, Dex half) [] 5 [I]Synaptic Static[/I] (120’, 20’ radius, 8d6 psychic damage, Int half; on failed save, 1 minute of -1d6 on attacks, ability, and Concentration checks, Int save to end; does not affect creatures with INT 2 or less) [] 6 [I]Chain Lightning[/I] (150’, 1 target + 3 secondaries within 30’, 10d8 lightning, Dex half) [] 6 [I]Disintegrate[/I](60’, 10d6+40 force damage, Dex negates) [] 8 [I]Horrid Wilting [/I](150, 30’ cube, 12d8 necrotic, Con half) [B]Utility[/B] [] 6 [I]Scatter[/I] (up to 5 creatures, 120’ teleport on ground, Wis negates) [B]Bonus Actions[/B] [] 6 [I]PFMW[/I] (BA, 3 rounds) [B]Mord’s Sword[/B] Move 20’ and attack, +13 for 3d10 force [] [] [] Teleport 60’ [B]Plus[/B]: 3 Glabrezun [/spoiler] [/QUOTE]
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