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Avatar: Seek of the lost Avatar [4e] (Recruiting, brainstorming)
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<blockquote data-quote="Voda Vosa" data-source="post: 4985240" data-attributes="member: 51271"><p>Yes I was about to mention that. We must search for balance in all this, since we have a rule system behind us. I think the Air blenders could be controller leaders, but the earth blenders could be more defender/controller. You point of the boulder applies to almost every blender, since all deliver pain with the elements. We'll be short on defenders. </p><p>The air blender could also be a good defender, as I recall the mostly avoid attacks, either to them or to the others. </p><p></p><p>On other subject:</p><p>I was thinking yesterday, that the four blenders could have a sort of cantrip, that would be named something like this:</p><p>Minor [Element] Blending</p><p>This could be like wizard cantrips, in the way that they allow, for example, turning a rock into loam soil or mud, lighting a candle, or condensate water from the air, moving wind around. Minor tricks that are useful but can't deal damage. They would require a minor, or a standard action, depending on what are you trying to achieve.</p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="Voda Vosa, post: 4985240, member: 51271"] Yes I was about to mention that. We must search for balance in all this, since we have a rule system behind us. I think the Air blenders could be controller leaders, but the earth blenders could be more defender/controller. You point of the boulder applies to almost every blender, since all deliver pain with the elements. We'll be short on defenders. The air blender could also be a good defender, as I recall the mostly avoid attacks, either to them or to the others. On other subject: I was thinking yesterday, that the four blenders could have a sort of cantrip, that would be named something like this: Minor [Element] Blending This could be like wizard cantrips, in the way that they allow, for example, turning a rock into loam soil or mud, lighting a candle, or condensate water from the air, moving wind around. Minor tricks that are useful but can't deal damage. They would require a minor, or a standard action, depending on what are you trying to achieve. Thoughts? [/QUOTE]
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