Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Avatar: The Last Airbender - Bending styles as classes?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="shinobi_guyver" data-source="post: 4399079" data-attributes="member: 37296"><p><span style="color: Lime">Having "Bender" be a template doesn't make sense to me, Athildur. Going by what you said, Psionics (in 3E and when released in 4E) would also require the user to have an "innate spark," as well as Wizards.</span></p><p><span style="color: Lime"></span></p><p><span style="color: Lime">For storytelling purposes, it does make sense but not mechanics-wise to me. I had a DM that required all his players write a backstory for their characters before they could play a certain character, a habit that has stuck with me. As a generalization, you could say that all characters have the ability to learn to use magic, master Psionics, and bend elements. All that is needed is the proper stimulus, such as apprenticing under a mage (for wizards), grow up in a Psionic Monastary (Psions), or descend from a long line of benders (Bending).</span></p><p><span style="color: Lime"></span></p><p><span style="color: Lime">I feel that Bending should be <em><strong>similar </strong></em>to the Warlock class.</span></p><p><span style="color: Lime"></span></p><p><span style="color: Lime">When you take the Warlock class you have to choose a Pact (Infernal, Fey, or Star) that determines what special abilities you get and whether or not you gain an additional effect from powers.</span></p><p><span style="color: Lime"></span></p><p><span style="color: Lime">Each element could be like a Pact, in which a character's background/home region helps to determine the chosen element. This is good for Roleplaying.</span></p><p><span style="color: Lime"></span></p><p><span style="color: Lime">Also, the elements can have different roles like the classes do. </span></p><p><span style="color: Lime"></span><p style="margin-left: 20px"><span style="color: Lime">Air = Mobility/Defense</span></p> <p style="margin-left: 20px"><span style="color: Lime">Earth = Defense/Offense</span></p> <p style="margin-left: 20px"><span style="color: Lime">Fire = Offense</span></p> <p style="margin-left: 20px"><span style="color: Lime">Water = Healing/Offense</span></p> <p style="margin-left: 20px"><span style="color: Lime"></span></p><p><span style="color: Lime">This can allow for a group of PCs to all be Benders and still fulfill different functions in the group.</span></p><p><span style="color: Lime"></span></p><p><span style="color: Lime"></span></p><p><span style="color: Lime"></span></p><p><span style="color: Lime">I may have repeated some of the stuff people have posted before me, but that generally means it is a good idea. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></span></p><p><span style="color: Lime"></span></p><p><span style="color: Lime">When I have time, I might work out some details for the method I described above.</span></p></blockquote><p></p>
[QUOTE="shinobi_guyver, post: 4399079, member: 37296"] [COLOR=Lime]Having "Bender" be a template doesn't make sense to me, Athildur. Going by what you said, Psionics (in 3E and when released in 4E) would also require the user to have an "innate spark," as well as Wizards. For storytelling purposes, it does make sense but not mechanics-wise to me. I had a DM that required all his players write a backstory for their characters before they could play a certain character, a habit that has stuck with me. As a generalization, you could say that all characters have the ability to learn to use magic, master Psionics, and bend elements. All that is needed is the proper stimulus, such as apprenticing under a mage (for wizards), grow up in a Psionic Monastary (Psions), or descend from a long line of benders (Bending). I feel that Bending should be [I][B]similar [/B][/I]to the Warlock class. When you take the Warlock class you have to choose a Pact (Infernal, Fey, or Star) that determines what special abilities you get and whether or not you gain an additional effect from powers. Each element could be like a Pact, in which a character's background/home region helps to determine the chosen element. This is good for Roleplaying. Also, the elements can have different roles like the classes do. [/COLOR][INDENT][COLOR=Lime]Air = Mobility/Defense Earth = Defense/Offense Fire = Offense Water = Healing/Offense [/COLOR][/INDENT][COLOR=Lime]This can allow for a group of PCs to all be Benders and still fulfill different functions in the group. I may have repeated some of the stuff people have posted before me, but that generally means it is a good idea. ;) When I have time, I might work out some details for the method I described above.[/COLOR] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Avatar: The Last Airbender - Bending styles as classes?
Top