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Avatar: The Last Airbender - Bending styles as classes?
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<blockquote data-quote="shinobi_guyver" data-source="post: 4408625" data-attributes="member: 37296"><p><span style="color: Lime">After going through the DMG, I can see how a template could work, Athildur.</span></p><p><span style="color: Lime"></span></p><p><span style="color: Lime">Especially after seeing the "Frost Adept" and "Scion of Flame" templates, it could be easily done.</span></p><p><span style="color: Lime"></span></p><p><span style="color: Lime"></span></p><p><span style="color: Lime"></span></p><p><span style="color: Lime"></span></p><p><span style="color: Lime"></span></p><p><span style="color: Lime">To tone it down, and make it easier to use without overpowering characters, removing the Action Point and HP bonuses should do it. An Earthbender (and Airbender) version are below.</span></p><p><span style="color: Lime"></span></p><p><span style="color: Lime"><em>Earthbender</em></span></p><p><span style="color: Lime">Humanoid</span></p><p><span style="color: Lime"><strong>Defenses </strong>+2 AC; +2 Fortitude</span></p><p><span style="color: Lime"><strong>Resist </strong>5 earth at 1st level, 10 earth at 11th level, 15 earth at</span></p><p><span style="color: Lime">21st level</span></p><p><span style="color: Lime">Saving Throws +2</span></p><p><span style="color: Lime"><u>Powers</u></span></p><p><span style="color: Lime"><strong>Body of Earth</strong></span></p><p><span style="color: Lime">Any creature that hits the Earthbender with a melee attack</span></p><p><span style="color: Lime">is restrained until the end of that creature’s next turn.</span></p><p><span style="color: Lime"><strong>Ice Master</strong></span></p><p><span style="color: Lime">The Earthbender can convert any attack power it has to</span></p><p><span style="color: Lime">earth. Change a power’s energy keyword to earth, or add</span></p><p><span style="color: Lime">earth energy to an attack power that doesn’t normally deal</span></p><p><span style="color: Lime">energy damage.</span></p><p><span style="color: Lime"></span></p><p><span style="color: Lime"></span><span style="color: Lime"><em>Airbender</em></span></p><p><span style="color: Lime">Humanoid</span></p><p><span style="color: Lime"><strong>Defenses </strong>+1 AC, +2 AC vs Ranged; +2 Reflex, +2 Will</span></p><p><span style="color: Lime"><strong>Resist </strong>5 wind at 1st level, 10 wind at 11th level, 15 wind at</span></p><p><span style="color: Lime">21st level</span></p><p><span style="color: Lime">Saving Throws +2</span></p><p><span style="color: Lime"><u>Powers</u></span></p><p><span style="color: Lime"><strong>Body of Air</strong></span></p><p><span style="color: Lime">Any creature that hits the Air with a melee attack</span></p><p><span style="color: Lime">is dazed until the end of that creature’s next turn.</span></p><p><span style="color: Lime"><strong>Air Master</strong></span></p><p><span style="color: Lime">The Airbender can convert any attack power it has to</span></p><p><span style="color: Lime">air. Change a power’s energy keyword to air, or add</span></p><p><span style="color: Lime">air energy to an attack power that doesn’t normally deal</span></p><p><span style="color: Lime">energy damage.</span></p></blockquote><p></p>
[QUOTE="shinobi_guyver, post: 4408625, member: 37296"] [COLOR=Lime]After going through the DMG, I can see how a template could work, Athildur. Especially after seeing the "Frost Adept" and "Scion of Flame" templates, it could be easily done. To tone it down, and make it easier to use without overpowering characters, removing the Action Point and HP bonuses should do it. An Earthbender (and Airbender) version are below. [I]Earthbender[/I] Humanoid [B]Defenses [/B]+2 AC; +2 Fortitude [B]Resist [/B]5 earth at 1st level, 10 earth at 11th level, 15 earth at 21st level Saving Throws +2 [U]Powers[/U] [B]Body of Earth[/B] Any creature that hits the Earthbender with a melee attack is restrained until the end of that creature’s next turn. [B]Ice Master[/B] The Earthbender can convert any attack power it has to earth. Change a power’s energy keyword to earth, or add earth energy to an attack power that doesn’t normally deal energy damage. [/COLOR][COLOR=Lime][I]Airbender[/I] Humanoid [B]Defenses [/B]+1 AC, +2 AC vs Ranged; +2 Reflex, +2 Will [B]Resist [/B]5 wind at 1st level, 10 wind at 11th level, 15 wind at 21st level Saving Throws +2 [U]Powers[/U] [B]Body of Air[/B] Any creature that hits the Air with a melee attack is dazed until the end of that creature’s next turn. [B]Air Master[/B] The Airbender can convert any attack power it has to air. Change a power’s energy keyword to air, or add air energy to an attack power that doesn’t normally deal energy damage.[/COLOR] [/QUOTE]
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