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Avatar: The Last Airbender - Bending styles as classes?
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<blockquote data-quote="Eldric IV" data-source="post: 4410173" data-attributes="member: 4168"><p>I have been working on Avatar 4e for a little while now alongside Legend of the Five Rings 4e.</p><p></p><p>In L5R, we built the characters with the standard 4e rules and changed the power names and flavor text. Try to tell me that a dwarf fighter is not a perfect Hida Bushi.</p><p></p><p>For Avatar, however, I wanted to go one better. Instead of just renaming existing powers and filling in gaps with new powers, I wanted to adapt the system a bit.</p><p></p><p>My idea was to make 4e benders work a bit like 3e sorcerers/warmages. Assuming the least deviation from basic 4e, a 1st level bender has 1 encounter slot that he can spend on any of his known encounter powers and 1 daily slot that he can use on any of this known daily powers. How many powers he knows has not been decided. It could be he knows as many as he can "cast" or it could be he knows more. Regardless, this increases the bender's flexibility to choose the right power for the situation and I feel that more closely emulates the show as they adapted to the environment much more often than adapting the environment to them.</p><p></p><p>I also have all benders as a single class. Why? Because a large portion of powers are generic and overlap.</p><p></p><p>Which benders have the ability to push an enemy away?</p><p></p><p>Which benders have a short, ranged attack?</p><p></p><p>Which benders can immobilize an enemy?</p><p></p><p>Which benders can knock an enemy prone?</p><p></p><p>Differentiation comes through element-specific powers (waterbender healing being a prime example) and element-specific extras, much as being a brutal scoundrel or feylock makes certain powers more effective.</p><p></p><p></p><p>Work has not progressed as far on Avatar as on L5R because I have had much difficulty in finding a regular 4e game. Without experience in the system, I am at a bit of a loss in balancing and placing powers at the appropriate level (just assuming base 4e; making benders spontaneous casters would require a bit more experience and understanding).</p></blockquote><p></p>
[QUOTE="Eldric IV, post: 4410173, member: 4168"] I have been working on Avatar 4e for a little while now alongside Legend of the Five Rings 4e. In L5R, we built the characters with the standard 4e rules and changed the power names and flavor text. Try to tell me that a dwarf fighter is not a perfect Hida Bushi. For Avatar, however, I wanted to go one better. Instead of just renaming existing powers and filling in gaps with new powers, I wanted to adapt the system a bit. My idea was to make 4e benders work a bit like 3e sorcerers/warmages. Assuming the least deviation from basic 4e, a 1st level bender has 1 encounter slot that he can spend on any of his known encounter powers and 1 daily slot that he can use on any of this known daily powers. How many powers he knows has not been decided. It could be he knows as many as he can "cast" or it could be he knows more. Regardless, this increases the bender's flexibility to choose the right power for the situation and I feel that more closely emulates the show as they adapted to the environment much more often than adapting the environment to them. I also have all benders as a single class. Why? Because a large portion of powers are generic and overlap. Which benders have the ability to push an enemy away? Which benders have a short, ranged attack? Which benders can immobilize an enemy? Which benders can knock an enemy prone? Differentiation comes through element-specific powers (waterbender healing being a prime example) and element-specific extras, much as being a brutal scoundrel or feylock makes certain powers more effective. Work has not progressed as far on Avatar as on L5R because I have had much difficulty in finding a regular 4e game. Without experience in the system, I am at a bit of a loss in balancing and placing powers at the appropriate level (just assuming base 4e; making benders spontaneous casters would require a bit more experience and understanding). [/QUOTE]
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