Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Avatar: The Last Airbender - Bending styles as classes?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cwheeler" data-source="post: 4758699" data-attributes="member: 72242"><p>I was thinking about this a while ago, and I wrote a few pages of notes while I was working on the subject.</p><p></p><p>Here are some of the things I cam up with.</p><p></p><p></p><p><u>SEPARATE CLASSES?</u></p><p></p><p>Yes.</p><p></p><p>While some powers could definitely cross over, I think that different bending styles are probably functionally different enough to warrant different classes. This is mainly because I would like to see the different bending styles have different class abilities.</p><p></p><p>While there are some powers that could overlap in functionality, this could be executed by having several generic powers available to each of the classes. I would personally shy away from this, as I would love to see each bending style as being functionally different.</p><p></p><p><u>PRIME STATS</u></p><p></p><p>I worked out the prime stats for each class using two methods:</p><p></p><p>a) What stats suit the class</p><p>b) Looking at the opposite bending style, and not having overlapping stats between the two.</p><p></p><p>This is what I ended up with:</p><p></p><p>Fire – Charisma, Dexterity & Strength</p><p> Water – Wisdom, Intelligence & Constitution</p><p> Earth – Wisdom, Constitution & Strength</p><p> Air – Intelligence, Charisma & Dexterity</p><p></p><p> (Although perhaps Earth and air should swap wisdom and intelligence as their primary stat, due to Air’s nomadic nature, and earth’s propensity to build vast nations and cities, and utilize structured battlefield tactics. what do you guys think?)</p><p></p><p></p><p><u>ROLES</u></p><p></p><p>I spent a while thinking about this one, and came up with a fundamental question – Why couldn’t an air bender be a striker, a controller or even a defender or a leader, if that’s what they’ve trained to do? Certainly, there are instances of striker-like earth benders, and controller-like fire benders. Conceptually, there’s no reason that they couldn’t exist.</p><p></p><p>But how to make it work? The solution I came up with went something like this:</p><p></p><p>Rather than creating a separate class for each option, use a structure somewhat similar to the warlock pacts. In addition to choosing a bending style, you pick a role, which decides one (or more) of your class abilities, and offers a bonus to certain powers, much like some warlock powers, but with modifications relating to role. (I believe someone did something similar to this when they where creating a 4e superhero system, but I don’t have the link to that anymore…)</p><p></p><p></p><p><u>SAMPLE CLASS ABILITY</u></p><p></p><p><strong>Ignite Passions.</strong></p><p>Using the ignite passions power, a Fire-bending leader is able to get the best out of his troops… by kindling their rage and fury, allowing them to throw themselves into the fray with renewed vigor.</p><p></p><p>Ignite Passions Fire Leader Feature</p><p></p><p><em>You kindle a spark of energy within the target’s soul, spurring them on to acts of heroism… or villainy.</em></p><p>Encounter (Special) Elemental[fire], Healing</p><p>Special: You can use this power twice per encounter, but only </p><p>once per round. At 16th level, you can use this power three </p><p>times per encounter. </p><p>Minor Action Close burst 5 </p><p> (10 at 11th level, 15 at 21st level) </p><p>Target: You or one ally </p><p>Effect: The target can spend a healing surge and deals an additional d6 damage on their next attack.</p><p>Increase the amount of additional damage dealt to 2d6 </p><p>at 6th level, 3d6 at 11th level, 4d6 at 16th level, 5d6 at </p><p>21st level, and 6d6 at 26th level.</p><p></p><p></p><p><u>POSSIBLE OPTION: Roles and Primary Stats.</u></p><p></p><p>If you wanted, it would be possible to have different roles within a bending style focusing on different primary and secondary stats. This would ensure that the characters feel different, and that their role reflected their personality.</p><p></p><p>It would look something like this:</p><p></p><p>Fire: Leader: Charisma/Dexterity</p><p> Controller: Dexterity/Charisma</p><p> Striker: Dexterity/Strength</p><p> Defender: Strength/Charisma.</p><p></p><p>Water: Leader: Wisdom/intelligence</p><p> Controller: Constitution/Intelligence</p><p> Striker, Intelligence/Constitution</p><p> Defender: Constitution/Wisdom.</p><p></p><p>Earth: Leader: Wisdom/Constitution</p><p> Controller: Wisdom/Strength</p><p> Striker: Strength/Wisdom</p><p> Defender: Constitution/Strength.</p><p></p><p>Air: Leader: Intelligence/Dexterity</p><p> Controller: Charisma/Dexterity</p><p> Striker: Dexterity/Charisma</p><p> Defender: Intelligence/Dexterity</p><p></p><p>It might be a little clunky to implement, but it would provide nice variations within the bending styles.</p><p></p><p></p><p><u>MULTICLASSING</u></p><p></p><p>Just a few random thoughts:</p><p></p><p>No multiclassing into other bending classes.</p><p></p><p>It could be possible to ‘multiclass’ into another role of your bending style.</p><p></p><p></p><p><u>THE AVATAR</u></p><p></p><p>The Avatar should probably function as a complete character arc, with heroic-tier multiclass-like feats, a paragon path and an epic destiny. I would be quite fun to make.</p><p></p><p></p><p></p><p></p><p>I’ve got some more notes, but that’s probably plenty for now <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> .</p></blockquote><p></p>
[QUOTE="Cwheeler, post: 4758699, member: 72242"] I was thinking about this a while ago, and I wrote a few pages of notes while I was working on the subject. Here are some of the things I cam up with. [U]SEPARATE CLASSES?[/U] Yes. While some powers could definitely cross over, I think that different bending styles are probably functionally different enough to warrant different classes. This is mainly because I would like to see the different bending styles have different class abilities. While there are some powers that could overlap in functionality, this could be executed by having several generic powers available to each of the classes. I would personally shy away from this, as I would love to see each bending style as being functionally different. [U]PRIME STATS[/U] I worked out the prime stats for each class using two methods: a) What stats suit the class b) Looking at the opposite bending style, and not having overlapping stats between the two. This is what I ended up with: Fire – Charisma, Dexterity & Strength Water – Wisdom, Intelligence & Constitution Earth – Wisdom, Constitution & Strength Air – Intelligence, Charisma & Dexterity (Although perhaps Earth and air should swap wisdom and intelligence as their primary stat, due to Air’s nomadic nature, and earth’s propensity to build vast nations and cities, and utilize structured battlefield tactics. what do you guys think?) [U]ROLES[/U] I spent a while thinking about this one, and came up with a fundamental question – Why couldn’t an air bender be a striker, a controller or even a defender or a leader, if that’s what they’ve trained to do? Certainly, there are instances of striker-like earth benders, and controller-like fire benders. Conceptually, there’s no reason that they couldn’t exist. But how to make it work? The solution I came up with went something like this: Rather than creating a separate class for each option, use a structure somewhat similar to the warlock pacts. In addition to choosing a bending style, you pick a role, which decides one (or more) of your class abilities, and offers a bonus to certain powers, much like some warlock powers, but with modifications relating to role. (I believe someone did something similar to this when they where creating a 4e superhero system, but I don’t have the link to that anymore…) [U]SAMPLE CLASS ABILITY[/U] [B]Ignite Passions.[/B] Using the ignite passions power, a Fire-bending leader is able to get the best out of his troops… by kindling their rage and fury, allowing them to throw themselves into the fray with renewed vigor. Ignite Passions Fire Leader Feature [I]You kindle a spark of energy within the target’s soul, spurring them on to acts of heroism… or villainy.[/I] Encounter (Special) Elemental[fire], Healing Special: You can use this power twice per encounter, but only once per round. At 16th level, you can use this power three times per encounter. Minor Action Close burst 5 (10 at 11th level, 15 at 21st level) Target: You or one ally Effect: The target can spend a healing surge and deals an additional d6 damage on their next attack. Increase the amount of additional damage dealt to 2d6 at 6th level, 3d6 at 11th level, 4d6 at 16th level, 5d6 at 21st level, and 6d6 at 26th level. [U]POSSIBLE OPTION: Roles and Primary Stats.[/U] If you wanted, it would be possible to have different roles within a bending style focusing on different primary and secondary stats. This would ensure that the characters feel different, and that their role reflected their personality. It would look something like this: Fire: Leader: Charisma/Dexterity Controller: Dexterity/Charisma Striker: Dexterity/Strength Defender: Strength/Charisma. Water: Leader: Wisdom/intelligence Controller: Constitution/Intelligence Striker, Intelligence/Constitution Defender: Constitution/Wisdom. Earth: Leader: Wisdom/Constitution Controller: Wisdom/Strength Striker: Strength/Wisdom Defender: Constitution/Strength. Air: Leader: Intelligence/Dexterity Controller: Charisma/Dexterity Striker: Dexterity/Charisma Defender: Intelligence/Dexterity It might be a little clunky to implement, but it would provide nice variations within the bending styles. [U]MULTICLASSING[/U] Just a few random thoughts: No multiclassing into other bending classes. It could be possible to ‘multiclass’ into another role of your bending style. [U]THE AVATAR[/U] The Avatar should probably function as a complete character arc, with heroic-tier multiclass-like feats, a paragon path and an epic destiny. I would be quite fun to make. I’ve got some more notes, but that’s probably plenty for now :) . [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Avatar: The Last Airbender - Bending styles as classes?
Top