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Avatar: The Last Airbender - Bending styles as classes?
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<blockquote data-quote="hobbitguy1420" data-source="post: 5051247" data-attributes="member: 87277"><p>I had a similar thought, but came at it from a different direction - have four Bending classes, one for each role, and have selectable class features to represent what element the bender is using to fulfill that role. The reason is this: powers go just as far toward contributing to a class's role as class features do.</p><p></p><p>Leader classes have a bunch of healing powers, Striker classes have powers that deal more damage, Defender classes have melee-range control and stopping power, Controller classes have long-range control and area effect. I don't know if it'd be possible to devise enough powers to give all four classes all four roles and still offer enough choice to be interesting. However, if you had class by role, with the choice of element modifying the powers to some extent, probably by changing the stat used (say, Fire Leaders tend to use Charisma for their attack roles on powers, where Air Leaders use intelligence) and changing the elemental keywords. Perhaps certain powers could offer bonuses to one element, much like some Fighter powers offer benefits to axe-wielders and others benefit sword-and-board. Say, a Water Leader got better effects from Leader powers that granted healing, a Fire Leader could get better effects from powers that inspire attack, Air Leaders gain improved benefits from powers that grant and improve mobility, and Earth Leaders get a bonus to powers that improve defense.</p></blockquote><p></p>
[QUOTE="hobbitguy1420, post: 5051247, member: 87277"] I had a similar thought, but came at it from a different direction - have four Bending classes, one for each role, and have selectable class features to represent what element the bender is using to fulfill that role. The reason is this: powers go just as far toward contributing to a class's role as class features do. Leader classes have a bunch of healing powers, Striker classes have powers that deal more damage, Defender classes have melee-range control and stopping power, Controller classes have long-range control and area effect. I don't know if it'd be possible to devise enough powers to give all four classes all four roles and still offer enough choice to be interesting. However, if you had class by role, with the choice of element modifying the powers to some extent, probably by changing the stat used (say, Fire Leaders tend to use Charisma for their attack roles on powers, where Air Leaders use intelligence) and changing the elemental keywords. Perhaps certain powers could offer bonuses to one element, much like some Fighter powers offer benefits to axe-wielders and others benefit sword-and-board. Say, a Water Leader got better effects from Leader powers that granted healing, a Fire Leader could get better effects from powers that inspire attack, Air Leaders gain improved benefits from powers that grant and improve mobility, and Earth Leaders get a bonus to powers that improve defense. [/QUOTE]
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