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General Tabletop Discussion
*Pathfinder & Starfinder
Avatar: The Last Airbender - Bending styles as classes?
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<blockquote data-quote="Cwheeler" data-source="post: 5051531" data-attributes="member: 72242"><p>An interesting idea, and one with potential merit.</p><p></p><p>I do have a few issues with it though - The chief one being the feeling of "I'm playing a Leader!" "I'm playing a Striker!", rather than "I'm playing an earthbender who trained in the way of the sundered shard" (although this could arguably be a matter of perception).</p><p></p><p></p><p>It could really be done either way though, and there's nothing intrinsically wrong with the approach you proposed.</p><p></p><p>The way I see it working is a little more like this:</p><p></p><p>Two-Tongued Gale: Aribending Attack 1</p><p>You unleash a bust of air against two opponents</p><p>Encounter • </p><p>Standard Action Ranged 3</p><p>Target: Two creatures</p><p>Attack: Primary stat vs. Reflex</p><p>Hit: Targets take 1d8 damage</p><p>Controller: Range becomes 5. Slide each target 1.</p><p>Defender: You pull each target 1. You get +2 on all defenses against these targets until the end of your next turn</p><p>Striker: Slide 2 before or after attacking.</p><p></p><p></p><p>A quick thought on possible 'trappings' for an avatar setting:</p><p></p><p>1) All characters in Avatar have a number of powers that they can choose from when using their encounter or daily powers. (this was already suggested earlier in this thread) - this is because combat in Avatar tends to be quite fluid and versatile.</p><p></p><p>2) Characters get a +2 bonus to their defenses against attacks from the same power-source as themselves. (?)</p><p></p><p>3) Opposed attack/defense rolls rather than static targets (as the combat in avatar feels very edge-of your-seat skill-based.</p></blockquote><p></p>
[QUOTE="Cwheeler, post: 5051531, member: 72242"] An interesting idea, and one with potential merit. I do have a few issues with it though - The chief one being the feeling of "I'm playing a Leader!" "I'm playing a Striker!", rather than "I'm playing an earthbender who trained in the way of the sundered shard" (although this could arguably be a matter of perception). It could really be done either way though, and there's nothing intrinsically wrong with the approach you proposed. The way I see it working is a little more like this: Two-Tongued Gale: Aribending Attack 1 You unleash a bust of air against two opponents Encounter • Standard Action Ranged 3 Target: Two creatures Attack: Primary stat vs. Reflex Hit: Targets take 1d8 damage Controller: Range becomes 5. Slide each target 1. Defender: You pull each target 1. You get +2 on all defenses against these targets until the end of your next turn Striker: Slide 2 before or after attacking. A quick thought on possible 'trappings' for an avatar setting: 1) All characters in Avatar have a number of powers that they can choose from when using their encounter or daily powers. (this was already suggested earlier in this thread) - this is because combat in Avatar tends to be quite fluid and versatile. 2) Characters get a +2 bonus to their defenses against attacks from the same power-source as themselves. (?) 3) Opposed attack/defense rolls rather than static targets (as the combat in avatar feels very edge-of your-seat skill-based. [/QUOTE]
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