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General Tabletop Discussion
*Pathfinder & Starfinder
Avatar: The Last Airbender - Bending styles as classes?
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<blockquote data-quote="hobbitguy1420" data-source="post: 5052796" data-attributes="member: 87277"><p>The way I'm looking at it, you couldn't have one person taking up multiple roles. Each bending class would come with choosable subpaths (similar to the warlock pacts). You could only choose one subpath, and the subpath you chose would indicate what role you took with that class. So if you had a waterbender trained in Southern Tribe Style, she would function as a controller, creating zones of slowing water and immobilizing foes in ice, whereas a Northern Tribe Style bender would be a leader, offering healing and defense to her allies. The different subroles would grant different class features or modify the way pre-existing class features worked, and would also provide and modify powers available. It's almost more like the bending styles each offered four different classes, with overlapping powersets and class features: one class to cover each role.</p><p></p><p>Again, to my mind, there are two reasons for this sort of arrangement. First is for flexibility reasons. Yes, bending styles tend toward certain ways to view battle, but they don't lock all characters of a certain element into a single rigid role the way a less flexible method would. I can easily see one waterbender tending toward a controller role, all freezing waves and icicle barrages, while another waterbender focused on healing and inspiration in a leader role. </p><p></p><p>Also, if, say, you were playing a party as a Fire Nation strike team, or a Water Tribe hunting group, or even a troupe of Air Nomads, you'd want to have the flexibility to cover all or most of the combat roles without having to shoehorn in members of the other bending classes. The availability of other classes (I'd allow the martial ones at the very least, and possibly others with enough justification) can even this out somewhat, but I would have trouble imagining a group wanting to play an Avatar-based game without including (for the majority) bender characters.</p></blockquote><p></p>
[QUOTE="hobbitguy1420, post: 5052796, member: 87277"] The way I'm looking at it, you couldn't have one person taking up multiple roles. Each bending class would come with choosable subpaths (similar to the warlock pacts). You could only choose one subpath, and the subpath you chose would indicate what role you took with that class. So if you had a waterbender trained in Southern Tribe Style, she would function as a controller, creating zones of slowing water and immobilizing foes in ice, whereas a Northern Tribe Style bender would be a leader, offering healing and defense to her allies. The different subroles would grant different class features or modify the way pre-existing class features worked, and would also provide and modify powers available. It's almost more like the bending styles each offered four different classes, with overlapping powersets and class features: one class to cover each role. Again, to my mind, there are two reasons for this sort of arrangement. First is for flexibility reasons. Yes, bending styles tend toward certain ways to view battle, but they don't lock all characters of a certain element into a single rigid role the way a less flexible method would. I can easily see one waterbender tending toward a controller role, all freezing waves and icicle barrages, while another waterbender focused on healing and inspiration in a leader role. Also, if, say, you were playing a party as a Fire Nation strike team, or a Water Tribe hunting group, or even a troupe of Air Nomads, you'd want to have the flexibility to cover all or most of the combat roles without having to shoehorn in members of the other bending classes. The availability of other classes (I'd allow the martial ones at the very least, and possibly others with enough justification) can even this out somewhat, but I would have trouble imagining a group wanting to play an Avatar-based game without including (for the majority) bender characters. [/QUOTE]
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Avatar: The Last Airbender - Bending styles as classes?
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