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Avatar: The Last Airbender - Bending styles as classes?
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<blockquote data-quote="Cwheeler" data-source="post: 5052859" data-attributes="member: 72242"><p>Well explained, Garth!</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>The idea isn't to have each character covering all roles, but for each <em>class</em> to allow for benders of different roles to be made.</p><p></p><p>Perhaps rather than trying to make each bending role work as a single class with variable options, we should construct a separate class writeup for each option, and allow the player to choose from the appropriate bending list (with warlock-esque modifications to powers, as hobbit was suggesting.)</p><p></p><p></p><p></p><p>The multiclass system is too limited in scope and flavor, and, while it is good for specializations in a character (such as the chain fighter), it would not capture the feel of bending. It takes just as much training and dedication to become a master bender as it does a master swordsman.</p><p></p><p></p><p></p><p>Well, I definitely agree with you there <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p></p><p></p><p>A few extra ideas that might work:</p><p></p><ul> <li data-xf-list-type="ul">Rather than using power-source - 'elemental', use the different elements <em>as</em> the different power sources.<br /> </li> <li data-xf-list-type="ul">Allow Shamans to be played, if a player wishes (or if you are running a spirit-based campaign<br /> </li> <li data-xf-list-type="ul">Use the Ki-Focus rules for benders.</li> </ul></blockquote><p></p>
[QUOTE="Cwheeler, post: 5052859, member: 72242"] Well explained, Garth! The idea isn't to have each character covering all roles, but for each [I]class[/I] to allow for benders of different roles to be made. Perhaps rather than trying to make each bending role work as a single class with variable options, we should construct a separate class writeup for each option, and allow the player to choose from the appropriate bending list (with warlock-esque modifications to powers, as hobbit was suggesting.) The multiclass system is too limited in scope and flavor, and, while it is good for specializations in a character (such as the chain fighter), it would not capture the feel of bending. It takes just as much training and dedication to become a master bender as it does a master swordsman. Well, I definitely agree with you there :). A few extra ideas that might work: [LIST] [*]Rather than using power-source - 'elemental', use the different elements [I]as[/I] the different power sources. [*]Allow Shamans to be played, if a player wishes (or if you are running a spirit-based campaign [*]Use the Ki-Focus rules for benders. [/LIST] [/QUOTE]
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Avatar: The Last Airbender - Bending styles as classes?
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