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*Pathfinder & Starfinder
Avenger and Twin Strike question
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<blockquote data-quote="Iron Sky" data-source="post: 4996009" data-attributes="member: 60965"><p>I made an Avenger + Student of Caiphon (+ a Radiant melee weapon) + Twin Strike for extra brokenness.</p><p></p><p>He's actually not bad(I tried to make him more balanced than op). At level 16 he has 117hp, +14 init, 32/28/28/28 for defenses and Twin Strike against his oath target is +20/+20, 1d10+10/1d10+9 damage. Crit with main hand of course gives an off-hand attack.</p><p></p><p>The math on 18-20 crit range with 2d20 rolls is about a 28% crit chance per attack. Twin-strike makes that a 47% crit chance per round(if I remember correctly, haven't opened this guy in a few months).</p><p></p><p>[sblock]====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Lord Priest Syphos the Terrible, level 16</p><p>Half-Elf, Avenger, Student of Caiphon</p><p>Avenger's Censure: Censure of Pursuit</p><p>Pact Initiate: Pact Initiate (star pact)</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 20, Con 13, Dex 14, Int 9, Wis 20, Cha 14.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 16, Con 10, Dex 13, Int 8, Wis 16, Cha 11.</p><p></p><p></p><p>AC: 33 Fort: 28 Reflex: 28 Will: 28</p><p>HP: 117 Surges: 8 Surge Value: 29</p><p></p><p>TRAINED SKILLS</p><p>Religion +12, Athletics +18, Stealth +15, Perception +18, Bluff +15</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +10, Arcana +7, Diplomacy +12, Dungeoneering +13, Endurance +9, Heal +13, History +7, Insight +15, Intimidate +11, Nature +13, Streetwise +10, Thievery +10</p><p></p><p>FEATS</p><p>Level 1: Weapon Proficiency (Double axe)</p><p>Level 2: Armor Proficiency (Leather)</p><p>Level 4: Weapon Focus (Axe)</p><p>Level 6: Weapon Expertise (Axe)</p><p>Level 8: Improved Armor of Faith</p><p>Level 10: Two-Weapon Fighting</p><p>Level 11: Pact Initiate</p><p>Level 12: Versatile Master</p><p>Level 14: Two-Weapon Opening</p><p>Level 16: Two-Weapon Defense</p><p></p><p>POWERS</p><p>Avenger at-will 1: Radiant Vengeance</p><p>Avenger at-will 1: Bond of Pursuit</p><p>Dilettante: Twin Strike</p><p>Avenger encounter 1: Whirlwind Charge</p><p>Avenger daily 1: Aspect of Might</p><p>Avenger utility 2: Distracting Flare</p><p>Avenger encounter 3: Deadly Stride</p><p>Avenger daily 5: Nine Souls of Wrath</p><p>Avenger utility 6: Soul Seeker</p><p>Avenger encounter 7: Inexorable Pursuit</p><p>Avenger daily 9: Glyph of Agony</p><p>Avenger utility 10: River of Life</p><p>Avenger encounter 13: Weaving Blades (replaces Whirlwind Charge)</p><p>Avenger daily 15: Aspect of Fury (replaces Nine Souls of Wrath)</p><p>Avenger utility 16: Avenger's Resolve</p><p></p><p>ITEMS</p><p>Radiant Double axe +3, Boots of the Fencing Master (heroic tier), Solitaire (Cinnabar) (heroic tier), Amulet of Protection +4, Feytouched Snakeskin Armor +4, Magic Holy Symbol +3, Rod of Time Distortion +2, Viper Belt (heroic tier), Diamond Bracers (heroic tier), Skull Mask (heroic tier), Hedge Wizard's Gloves (heroic tier), Quickcurse Rod +1</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 4996009, member: 60965"] I made an Avenger + Student of Caiphon (+ a Radiant melee weapon) + Twin Strike for extra brokenness. He's actually not bad(I tried to make him more balanced than op). At level 16 he has 117hp, +14 init, 32/28/28/28 for defenses and Twin Strike against his oath target is +20/+20, 1d10+10/1d10+9 damage. Crit with main hand of course gives an off-hand attack. The math on 18-20 crit range with 2d20 rolls is about a 28% crit chance per attack. Twin-strike makes that a 47% crit chance per round(if I remember correctly, haven't opened this guy in a few months). [sblock]====== Created Using Wizards of the Coast D&D Character Builder ====== Lord Priest Syphos the Terrible, level 16 Half-Elf, Avenger, Student of Caiphon Avenger's Censure: Censure of Pursuit Pact Initiate: Pact Initiate (star pact) FINAL ABILITY SCORES Str 20, Con 13, Dex 14, Int 9, Wis 20, Cha 14. STARTING ABILITY SCORES Str 16, Con 10, Dex 13, Int 8, Wis 16, Cha 11. AC: 33 Fort: 28 Reflex: 28 Will: 28 HP: 117 Surges: 8 Surge Value: 29 TRAINED SKILLS Religion +12, Athletics +18, Stealth +15, Perception +18, Bluff +15 UNTRAINED SKILLS Acrobatics +10, Arcana +7, Diplomacy +12, Dungeoneering +13, Endurance +9, Heal +13, History +7, Insight +15, Intimidate +11, Nature +13, Streetwise +10, Thievery +10 FEATS Level 1: Weapon Proficiency (Double axe) Level 2: Armor Proficiency (Leather) Level 4: Weapon Focus (Axe) Level 6: Weapon Expertise (Axe) Level 8: Improved Armor of Faith Level 10: Two-Weapon Fighting Level 11: Pact Initiate Level 12: Versatile Master Level 14: Two-Weapon Opening Level 16: Two-Weapon Defense POWERS Avenger at-will 1: Radiant Vengeance Avenger at-will 1: Bond of Pursuit Dilettante: Twin Strike Avenger encounter 1: Whirlwind Charge Avenger daily 1: Aspect of Might Avenger utility 2: Distracting Flare Avenger encounter 3: Deadly Stride Avenger daily 5: Nine Souls of Wrath Avenger utility 6: Soul Seeker Avenger encounter 7: Inexorable Pursuit Avenger daily 9: Glyph of Agony Avenger utility 10: River of Life Avenger encounter 13: Weaving Blades (replaces Whirlwind Charge) Avenger daily 15: Aspect of Fury (replaces Nine Souls of Wrath) Avenger utility 16: Avenger's Resolve ITEMS Radiant Double axe +3, Boots of the Fencing Master (heroic tier), Solitaire (Cinnabar) (heroic tier), Amulet of Protection +4, Feytouched Snakeskin Armor +4, Magic Holy Symbol +3, Rod of Time Distortion +2, Viper Belt (heroic tier), Diamond Bracers (heroic tier), Skull Mask (heroic tier), Hedge Wizard's Gloves (heroic tier), Quickcurse Rod +1 [/sblock] [/QUOTE]
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