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Avenger Experience?
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<blockquote data-quote="Iron Sky" data-source="post: 4758054" data-attributes="member: 60965"><p>I played a level 4 Avenger twice in the last week as we're running through Scales of War; an Elven Pursuit Avenger with a Lifedrinker Fullblade (we have no tank so went a bit more defense vs offense). Feats: Fullblade, Leather Armor, Melee Training(Wisdom). The last feat was essentially wasted since, in 6 fights my Avenger made a total of 1, maybe 2 melee basic attacks.</p><p></p><p>Other party members were: Gnome dragon Sorcerer, Human melee Cleric, Dwarven wrath Invoker(2nd session only).</p><p></p><p>In this group, the battle cleric and I were the defenders, me recklessly charging in at the start of each fight, taking a bunch of damage as everything mobbed me, then using Sequestering Strike to pull whatever I engaged - usually the biggest baddie - away so I could 1v1 him. Then the cleric took over tanking until I'd dispatched my target and moved back in.</p><p></p><p>Day 1 I ended with 1 healing surge left out of 9, though a skill challenge ate 3 of those. The next lowest member had about 4 surges. Day 2, we've gone through 3 encounters and I'm already down to 3/9 surges and the next lowest still has 4.</p><p></p><p>My damage was a bit lower than the Sorcerer, and he was sitting 10 squares away most of the time tossing a +10 vs Ref, 1d10+8 damage Acid Orb at things while I was getting pounded to heck up in (or behind) the front lines with my x2 +11 vs AC, 1d12+6 attack. I was essentially the primary tank though (a role this Avenger quite a bit better at than my Ranger was), so I'm not sure how different it would be if we had a dedicated defender. My Censure kicked in once or twice the first session, never in the second session.</p><p></p><p>I usually missed about one attack per encounter, and did so even with elven accuracy, though some of them were implement attacks, so no Oath. Twice, elven accuracy turned a miss with an encounter power into a crit.</p><p></p><p>Sequestering Strike (2[W], teleport you + enemy 1 + Dex sqaures) was pretty fun and Angelic Alacrity (shift 1+ Dex, 2[W]) was sometimes useful, but looking through Avenger powers, the Isolating powers that Dan'L talked about seem more useful in general, since they usually have some effect that goes on for a round and interferes with the enemies in general.</p><p></p><p>The Pursuit Avenger felt kinda like a ranger with a different shtick to me. I think the Isolating is definitely more flavorful and better at disrupting the DM's monster management. I'll play this one for a few levels, but then might switch to an Isolating Deva.</p><p></p><p>From a party perspective, a TWF ranger would probably be more useful to the group than my Pursuit Avenger. If anyone's looking at picking up an Avenger, so far, I'd recommend and Isolating over Pursuit, though after I've played a few more sessions with my Avenger, I'll report back.</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 4758054, member: 60965"] I played a level 4 Avenger twice in the last week as we're running through Scales of War; an Elven Pursuit Avenger with a Lifedrinker Fullblade (we have no tank so went a bit more defense vs offense). Feats: Fullblade, Leather Armor, Melee Training(Wisdom). The last feat was essentially wasted since, in 6 fights my Avenger made a total of 1, maybe 2 melee basic attacks. Other party members were: Gnome dragon Sorcerer, Human melee Cleric, Dwarven wrath Invoker(2nd session only). In this group, the battle cleric and I were the defenders, me recklessly charging in at the start of each fight, taking a bunch of damage as everything mobbed me, then using Sequestering Strike to pull whatever I engaged - usually the biggest baddie - away so I could 1v1 him. Then the cleric took over tanking until I'd dispatched my target and moved back in. Day 1 I ended with 1 healing surge left out of 9, though a skill challenge ate 3 of those. The next lowest member had about 4 surges. Day 2, we've gone through 3 encounters and I'm already down to 3/9 surges and the next lowest still has 4. My damage was a bit lower than the Sorcerer, and he was sitting 10 squares away most of the time tossing a +10 vs Ref, 1d10+8 damage Acid Orb at things while I was getting pounded to heck up in (or behind) the front lines with my x2 +11 vs AC, 1d12+6 attack. I was essentially the primary tank though (a role this Avenger quite a bit better at than my Ranger was), so I'm not sure how different it would be if we had a dedicated defender. My Censure kicked in once or twice the first session, never in the second session. I usually missed about one attack per encounter, and did so even with elven accuracy, though some of them were implement attacks, so no Oath. Twice, elven accuracy turned a miss with an encounter power into a crit. Sequestering Strike (2[W], teleport you + enemy 1 + Dex sqaures) was pretty fun and Angelic Alacrity (shift 1+ Dex, 2[W]) was sometimes useful, but looking through Avenger powers, the Isolating powers that Dan'L talked about seem more useful in general, since they usually have some effect that goes on for a round and interferes with the enemies in general. The Pursuit Avenger felt kinda like a ranger with a different shtick to me. I think the Isolating is definitely more flavorful and better at disrupting the DM's monster management. I'll play this one for a few levels, but then might switch to an Isolating Deva. From a party perspective, a TWF ranger would probably be more useful to the group than my Pursuit Avenger. If anyone's looking at picking up an Avenger, so far, I'd recommend and Isolating over Pursuit, though after I've played a few more sessions with my Avenger, I'll report back. [/QUOTE]
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