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General Tabletop Discussion
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Avenger Impressions
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<blockquote data-quote="Leatherhead" data-source="post: 4717147" data-attributes="member: 53176"><p>They can still run out, even with more. It happens when they are focus fired, which will happen if no other target is available. No class, not even a battlerager fighter, can shoulder all the damage for a party by themselves. Even when they succeed in a battle, it just leads back to the five-minute workday that 4E is trying to desperately to avoid.</p><p></p><p></p><p>Parties want to kill things fast because it prevents a drain on party resources. Having the monsters attack someone other than the defender can make the encounter move faster, especially if that someone is an avenger. With the additional advantage of spreading out the damage so that the defender dosn't have to rest so often. Unfortunately, enemies are not going to attack the avenger because of the double whammy.</p><p></p><p></p><p>So defenders want to get hit, and avengers want to get hit, but for different reasons. Making the avenger a dysfunctional defender because the monsters don't want to hit them. And there is more to control than area damage, such as moving enemies around on the battlefield, or preventing them from doing so.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 4717147, member: 53176"] They can still run out, even with more. It happens when they are focus fired, which will happen if no other target is available. No class, not even a battlerager fighter, can shoulder all the damage for a party by themselves. Even when they succeed in a battle, it just leads back to the five-minute workday that 4E is trying to desperately to avoid. Parties want to kill things fast because it prevents a drain on party resources. Having the monsters attack someone other than the defender can make the encounter move faster, especially if that someone is an avenger. With the additional advantage of spreading out the damage so that the defender dosn't have to rest so often. Unfortunately, enemies are not going to attack the avenger because of the double whammy. So defenders want to get hit, and avengers want to get hit, but for different reasons. Making the avenger a dysfunctional defender because the monsters don't want to hit them. And there is more to control than area damage, such as moving enemies around on the battlefield, or preventing them from doing so. [/QUOTE]
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