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Avenger Impressions
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<blockquote data-quote="morgul97" data-source="post: 4724144" data-attributes="member: 45450"><p>When I first read the Avenger's entry over the weekend, I thought that the Oath of Enmity made them terribly over-powered. I'm not a dice rolling probability master, so I haven't worked out exactly how much of a bump rolling two d20's (and taking the best) is vs. just rolling a single die, but clearly it greatly statistically increases your chance of hitting. However, as others have mentioned, Avenger's a maybe a bit below the norm in terms of damage output. Also, they have not one single power that allows them to do damage to more than one foe at a time. No area attacks at all. It's all focused on one foe, which seems to me to make them very strikery. The goal was to have them separate from the pack, isolate one enemy, and work on them off in the corner. Most of the Avenger's abilities are tied directly to that task. Being off in the corner with one foe also reduces some of the OP potential, as they aren't really able to flank or give any other bonuses. All of this offsets the impact of the two rolls from Oath of Emnity. I think it's a cool concept and they pull it off well, both mechanically and flavor-wise.</p></blockquote><p></p>
[QUOTE="morgul97, post: 4724144, member: 45450"] When I first read the Avenger's entry over the weekend, I thought that the Oath of Enmity made them terribly over-powered. I'm not a dice rolling probability master, so I haven't worked out exactly how much of a bump rolling two d20's (and taking the best) is vs. just rolling a single die, but clearly it greatly statistically increases your chance of hitting. However, as others have mentioned, Avenger's a maybe a bit below the norm in terms of damage output. Also, they have not one single power that allows them to do damage to more than one foe at a time. No area attacks at all. It's all focused on one foe, which seems to me to make them very strikery. The goal was to have them separate from the pack, isolate one enemy, and work on them off in the corner. Most of the Avenger's abilities are tied directly to that task. Being off in the corner with one foe also reduces some of the OP potential, as they aren't really able to flank or give any other bonuses. All of this offsets the impact of the two rolls from Oath of Emnity. I think it's a cool concept and they pull it off well, both mechanically and flavor-wise. [/QUOTE]
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