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General Tabletop Discussion
*Dungeons & Dragons
Avenger of The Silver Flame build
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<blockquote data-quote="doctorbadwolf" data-source="post: 9628938" data-attributes="member: 6704184"><p>I only smite on crits on when I think it will really make a big difference, when I play paladins, so not as many things want my BA. Full weed-wacker mode does needs a couple rounds to build up to between DF, Shadowblade or Hunter’s Mark, Oath of Emnity, and then TWF, but you rarely blow your entire package of abilities on one fight IME. And since TWF doesn’t require the BA with Nick, you’re still making multiple attacks per round while building that up.</p><p></p><p>I’ve done basically the same thing with other builds before, and in practice it is perfectly effective.</p><p></p><p>All that said, Assassin Rogue/ Vengeance Paladin (R1/P4, and then split from there) with Rapier+Dagger, Alert, Dual Wielder (for rapier to even work, short sword before then), and eventually Speedy and Skulker.</p><p></p><p>I considered using Bladesinger instead of Paladin and only take concept appropriate spells, but the gain wasn’t worth the loss of Paladin stuff, and the Monk build just didn’t…hit for me. I don’t know exactly why.</p><p></p><p>I am gonna play a monk soon though, just not for this concept. I love the 2024 Monk. Deflect Attacks is my favorite new feature in the 2024 PHB. It’s just fun to negate an attack and stab them in the face. Besides my favorite long running PC is currently a level 16 assassin rogue/shadow monk. Deflect attacks is even more fun when it gets you an extra sneak attack, and Assassinate is even more fun when you have extra attack and flurry of blows to work with in that first round of combat.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 9628938, member: 6704184"] I only smite on crits on when I think it will really make a big difference, when I play paladins, so not as many things want my BA. Full weed-wacker mode does needs a couple rounds to build up to between DF, Shadowblade or Hunter’s Mark, Oath of Emnity, and then TWF, but you rarely blow your entire package of abilities on one fight IME. And since TWF doesn’t require the BA with Nick, you’re still making multiple attacks per round while building that up. I’ve done basically the same thing with other builds before, and in practice it is perfectly effective. All that said, Assassin Rogue/ Vengeance Paladin (R1/P4, and then split from there) with Rapier+Dagger, Alert, Dual Wielder (for rapier to even work, short sword before then), and eventually Speedy and Skulker. I considered using Bladesinger instead of Paladin and only take concept appropriate spells, but the gain wasn’t worth the loss of Paladin stuff, and the Monk build just didn’t…hit for me. I don’t know exactly why. I am gonna play a monk soon though, just not for this concept. I love the 2024 Monk. Deflect Attacks is my favorite new feature in the 2024 PHB. It’s just fun to negate an attack and stab them in the face. Besides my favorite long running PC is currently a level 16 assassin rogue/shadow monk. Deflect attacks is even more fun when it gets you an extra sneak attack, and Assassinate is even more fun when you have extra attack and flurry of blows to work with in that first round of combat. [/QUOTE]
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