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Avenger of The Silver Flame build
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<blockquote data-quote="Zardnaar" data-source="post: 9629417" data-attributes="member: 6716779"><p>OK been thinking about this a bit more. </p><p>. From DM side of things would be willing to play ball to some extent. </p><p></p><p> Dual daggers isn't ideal vs say a short sword and Scimitar. No armors is harder but you can aquire mage armor in various ways. </p><p></p><p> My solution would be putting in some magic items. Dual +1 daggers by level 4ish. Mage armor won't be that good once magical studded leather starts turning up but opportunity cost </p><p>Is kind low with+2 armored vs MA and that won't turn up until tier 2. Bracers of defense also exist. </p><p></p><p> There is a limit however. It's not on me to cover for poor choices. Dual Wielding paladin works well enough. </p><p></p><p> I can work with something like that bit not a mish mash of classes trying to do everything and paying the price. You would have to focus the build a bit more. </p><p></p><p> Because you're not trying to create a min max monster you would have some nice magic items to look forward to. </p><p></p><p> +1 daggers before level 5. Bracers of dense possibly tier 1 early tier 2. </p><p></p><p> Upgrade path for daggers would be an ability level 5ish a magic wager might deal an extra d4 radiant or psychic damage or d6 elemental. </p><p></p><p> A vicious dagger may be available later level 7 or 8 depending on rest of the party. If someone's using a great weapon and feat for example I might bring the levels forward a bit. I'm not a fan of funneling the best weapons into the best builds.</p><p></p><p> Human paladin magic Initate wizard (mage armor)and skilled does most of what your OP specified. </p><p></p><p> Warlock/paladin can also do it. Wouldn't do it until level 5 or 6+ though or dip one of the other. You'll pay for it at 5th level but RP as a crapppy archer with EB that level.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 9629417, member: 6716779"] OK been thinking about this a bit more. . From DM side of things would be willing to play ball to some extent. Dual daggers isn't ideal vs say a short sword and Scimitar. No armors is harder but you can aquire mage armor in various ways. My solution would be putting in some magic items. Dual +1 daggers by level 4ish. Mage armor won't be that good once magical studded leather starts turning up but opportunity cost Is kind low with+2 armored vs MA and that won't turn up until tier 2. Bracers of defense also exist. There is a limit however. It's not on me to cover for poor choices. Dual Wielding paladin works well enough. I can work with something like that bit not a mish mash of classes trying to do everything and paying the price. You would have to focus the build a bit more. Because you're not trying to create a min max monster you would have some nice magic items to look forward to. +1 daggers before level 5. Bracers of dense possibly tier 1 early tier 2. Upgrade path for daggers would be an ability level 5ish a magic wager might deal an extra d4 radiant or psychic damage or d6 elemental. A vicious dagger may be available later level 7 or 8 depending on rest of the party. If someone's using a great weapon and feat for example I might bring the levels forward a bit. I'm not a fan of funneling the best weapons into the best builds. Human paladin magic Initate wizard (mage armor)and skilled does most of what your OP specified. Warlock/paladin can also do it. Wouldn't do it until level 5 or 6+ though or dip one of the other. You'll pay for it at 5th level but RP as a crapppy archer with EB that level. [/QUOTE]
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