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General Tabletop Discussion
*Pathfinder & Starfinder
Avenger, the headache class?
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<blockquote data-quote="Sgt_Shock" data-source="post: 4912707" data-attributes="member: 85062"><p>I was drawing conclusions on its hard uses, and how they weren't really essential to the class's functions but rather there for flavorful reasons -- Sort of like guidelines on what you should be doing in combat (following and focusing on one baddie). </p><p></p><p>I'll agree with you that it's unorthodox compared to methods we're used to, but I think it's important that classes have distinctions from each other other than the weapons they wield, armor they wear, and reasons they fight. Battle tactics are just as viable differences. </p><p></p><p>Now, if you're questioning the flavor/reasoning behind the "No adjacent enemies allowed" that's an entirely different subject. I've been skeet shooting on multiple occasions and I always found it more difficult to shoot one down when another was being launched at the same time. My eyes would dart back and forth, and in that split second of indecisiveness my chance was lost, effectively causing me to miss. </p><p> </p><p>Now, I'm unsure of the degree to which that little anecdote of mine relates to the intended reasoning behind the Avenger's combat style, but I thought it would be worth mentioning nonetheless.</p></blockquote><p></p>
[QUOTE="Sgt_Shock, post: 4912707, member: 85062"] I was drawing conclusions on its hard uses, and how they weren't really essential to the class's functions but rather there for flavorful reasons -- Sort of like guidelines on what you should be doing in combat (following and focusing on one baddie). I'll agree with you that it's unorthodox compared to methods we're used to, but I think it's important that classes have distinctions from each other other than the weapons they wield, armor they wear, and reasons they fight. Battle tactics are just as viable differences. Now, if you're questioning the flavor/reasoning behind the "No adjacent enemies allowed" that's an entirely different subject. I've been skeet shooting on multiple occasions and I always found it more difficult to shoot one down when another was being launched at the same time. My eyes would dart back and forth, and in that split second of indecisiveness my chance was lost, effectively causing me to miss. Now, I'm unsure of the degree to which that little anecdote of mine relates to the intended reasoning behind the Avenger's combat style, but I thought it would be worth mentioning nonetheless. [/QUOTE]
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Avenger, the headache class?
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