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Avenger, the headache class?
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<blockquote data-quote="CapnZapp" data-source="post: 4916717" data-attributes="member: 12731"><p>What's giving me a headache is this talk about 'a' powers and 'b' powers and b1 and b2 and stuff.</p><p></p><p>What you have is powers that you can always make come about, and powers that depend on the DM, the adventure, and the monster (in some combination).</p><p></p><p>The ranger's Quarry is definitely an "A" power in that no matter which DM you've got and which adventure you run, there will always be a monster that is closest and which you can quarry. This in stark contrast to the 3E ranger, whose "favored enemy" feature were a decidedly "B"-class power. If you choose Orcs and you never encounter any orcs, you're hosed.</p><p></p><p>The rogue's sneak attack is somewhat a "B"-class power. If you only rely on flanking, it is less so, because unless the terrain makes flanking impossible, getting to flank is something you can succeed on all by yourself (and your allies).</p><p></p><p>If on the other hand you want to rely on sneaking and hiding to get your sneak attack; you're much more depenant on terrain (and lightning). This is then the "B"-class quality of sneak attack.</p><p></p><p>A Shaman has the ability to downgrade damage: if an enemy hits the Spirit Companion. This is to a large extent a B-class power, because if the DM tries hard to not "waste" attacks on the SC, the Shaman won't get to reduce damage to zero or at least a small amount very often.</p><p></p><p>The way casters in general get to choose which defense to target is to some extent a B class power too... if you always have to guess with no hints as to which defenses are weak for a particular monster. </p><p></p><p>If you're a player who can't stand leaving it up to the DM to decide how effective you'll be; don't choose to play these classes.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 4916717, member: 12731"] What's giving me a headache is this talk about 'a' powers and 'b' powers and b1 and b2 and stuff. What you have is powers that you can always make come about, and powers that depend on the DM, the adventure, and the monster (in some combination). The ranger's Quarry is definitely an "A" power in that no matter which DM you've got and which adventure you run, there will always be a monster that is closest and which you can quarry. This in stark contrast to the 3E ranger, whose "favored enemy" feature were a decidedly "B"-class power. If you choose Orcs and you never encounter any orcs, you're hosed. The rogue's sneak attack is somewhat a "B"-class power. If you only rely on flanking, it is less so, because unless the terrain makes flanking impossible, getting to flank is something you can succeed on all by yourself (and your allies). If on the other hand you want to rely on sneaking and hiding to get your sneak attack; you're much more depenant on terrain (and lightning). This is then the "B"-class quality of sneak attack. A Shaman has the ability to downgrade damage: if an enemy hits the Spirit Companion. This is to a large extent a B-class power, because if the DM tries hard to not "waste" attacks on the SC, the Shaman won't get to reduce damage to zero or at least a small amount very often. The way casters in general get to choose which defense to target is to some extent a B class power too... if you always have to guess with no hints as to which defenses are weak for a particular monster. If you're a player who can't stand leaving it up to the DM to decide how effective you'll be; don't choose to play these classes. [/QUOTE]
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Avenger, the headache class?
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