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General Tabletop Discussion
*Pathfinder & Starfinder
Avenger, the headache class?
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<blockquote data-quote="FurryFighter" data-source="post: 4917484" data-attributes="member: 85087"><p>Exactly. A defender makes the choice of enemies into "attack me or suffer consequences".</p><p></p><p>An Avenger makes the choice of enemies into "stay away from me or suffer the conequences, unless you're the one that will get damaged by moving away from me".</p><p></p><p>I'd think thats a perfect thing for a striker.</p><p></p><p>its just like chess. you force enemies to move a certain way , because moving to a particular place will be deadly and useless to do so. Controlling enemy options is as much about getting superior positioning as anything else. Defenders in front of artillery is controlling enemy options, by being between them and the DPS machines. Wizards with squares made impassible or causing ailments or negative effects is controlling options, by making it a less desirable move to go through there. Chaladins with their debuff, warlocks with their debuff, etc, are all forcing the enemy into having less viable decisions, controlling options.</p><p></p><p>Avenger is no different, it only plays different superficially.</p><p></p><p></p><p></p><p>In any game the order of KT goes like this.</p><p></p><p>Healing capable, low defense.</p><p>Healing capable, average defense.</p><p>High damage, low defense.</p><p>High damage, average defense.</p><p>Average, damage, low defense.</p><p>Average damage, average defense.</p><p>Low damage, low defense.</p><p>Low damage, average defense.</p><p>Healing capable high defense.</p><p>High damage, high defense.</p><p>Average damage, high defense.</p><p>Low damage, high defense.</p><p></p><p>Someone else can edit and add in the controllers in their appropriate place, Im going to bed <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p>Edit one last time.. cause its a quickie.</p><p></p><p></p><p></p><p>Brutes might have high damage, but they have higher defense than artillery, and you lower enemy group Damage rate much faster killing those weaker. see my list.</p></blockquote><p></p>
[QUOTE="FurryFighter, post: 4917484, member: 85087"] Exactly. A defender makes the choice of enemies into "attack me or suffer consequences". An Avenger makes the choice of enemies into "stay away from me or suffer the conequences, unless you're the one that will get damaged by moving away from me". I'd think thats a perfect thing for a striker. its just like chess. you force enemies to move a certain way , because moving to a particular place will be deadly and useless to do so. Controlling enemy options is as much about getting superior positioning as anything else. Defenders in front of artillery is controlling enemy options, by being between them and the DPS machines. Wizards with squares made impassible or causing ailments or negative effects is controlling options, by making it a less desirable move to go through there. Chaladins with their debuff, warlocks with their debuff, etc, are all forcing the enemy into having less viable decisions, controlling options. Avenger is no different, it only plays different superficially. In any game the order of KT goes like this. Healing capable, low defense. Healing capable, average defense. High damage, low defense. High damage, average defense. Average, damage, low defense. Average damage, average defense. Low damage, low defense. Low damage, average defense. Healing capable high defense. High damage, high defense. Average damage, high defense. Low damage, high defense. Someone else can edit and add in the controllers in their appropriate place, Im going to bed :P Edit one last time.. cause its a quickie. Brutes might have high damage, but they have higher defense than artillery, and you lower enemy group Damage rate much faster killing those weaker. see my list. [/QUOTE]
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Avenger, the headache class?
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