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<blockquote data-quote="marelion" data-source="post: 5653292" data-attributes="member: 6679828"><p>I like the idea of creating new rituals to deal with the dead. The idea about transfering the essence of the dead body into a special crystal should be an appropriate manner of dealing with the pious needs of your character without upsetting your group too much. Often simply burning the dead will give away the location of the party while leaving the bodies of the fallen unburried would be a violation of your code of conduct. </p><p></p><p>Putting the dead to an eternal rest in a holy crystal sounds like a nice way of addressing this potential conflict. If I were your DM I would let you use your crystal as part of the Gentle Repose-ritual under the limitation that you need a special crystal as a focus. </p><p></p><p>Maybe you could ask your DM if he could turn this into an early quest for your party("Locate and investigate the mysterious caverns of Uldred and return the Lynbagari crystal to a powerful cleric of Corellon who will restore the crystal`s power") or come up with another suitable idea as to how such a wonderous item came into the poossesion of your Character. Obtaining an item like this should require more effort on the player`s side than "I go down the street to the next wizard and buy one for 360 GP")</p><p></p><p>And if you`re worried about disrupting your sessions with your character`s strict code of conduct I`d advise you to counsel with your DM and check with him what the other players will bring to the game table. And double-check with him/her how deep your group is planning to go in character. But if the other players give half as much thought on their characters`morals and beliefs you should be fine. At least, as long as they are not planning to be an Eye of Gruumsh or whathaveyou <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>If the rest of your group prefers to turn DnD into hack-and-slay, however you should better create a character who allows for more `moral flexibility` since then the rest of the group would likely feel bored after a very short time. You`re obviously into the method-acting/storytelling thing, just like me, so take this as a piece of advice not to go overboard with your character. No need to repeat the same mistakes I have made when I showed up with my first cleric<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="marelion, post: 5653292, member: 6679828"] I like the idea of creating new rituals to deal with the dead. The idea about transfering the essence of the dead body into a special crystal should be an appropriate manner of dealing with the pious needs of your character without upsetting your group too much. Often simply burning the dead will give away the location of the party while leaving the bodies of the fallen unburried would be a violation of your code of conduct. Putting the dead to an eternal rest in a holy crystal sounds like a nice way of addressing this potential conflict. If I were your DM I would let you use your crystal as part of the Gentle Repose-ritual under the limitation that you need a special crystal as a focus. Maybe you could ask your DM if he could turn this into an early quest for your party("Locate and investigate the mysterious caverns of Uldred and return the Lynbagari crystal to a powerful cleric of Corellon who will restore the crystal`s power") or come up with another suitable idea as to how such a wonderous item came into the poossesion of your Character. Obtaining an item like this should require more effort on the player`s side than "I go down the street to the next wizard and buy one for 360 GP") And if you`re worried about disrupting your sessions with your character`s strict code of conduct I`d advise you to counsel with your DM and check with him what the other players will bring to the game table. And double-check with him/her how deep your group is planning to go in character. But if the other players give half as much thought on their characters`morals and beliefs you should be fine. At least, as long as they are not planning to be an Eye of Gruumsh or whathaveyou ;) If the rest of your group prefers to turn DnD into hack-and-slay, however you should better create a character who allows for more `moral flexibility` since then the rest of the group would likely feel bored after a very short time. You`re obviously into the method-acting/storytelling thing, just like me, so take this as a piece of advice not to go overboard with your character. No need to repeat the same mistakes I have made when I showed up with my first cleric;) [/QUOTE]
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