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<blockquote data-quote="Elric" data-source="post: 3724693" data-attributes="member: 1139"><p><strong>Capt Brit, 4 HP, Bruised</strong></p><p></p><p>Captain Britania brings up his shield and it meets the Wrecker's crowbar with a clang that resounds throughout the entire battlefield. It hurts his arm like hell, but that's a whole lot better than getting his skull crushed- his head isn't as tough as Wrecker's! </p><p></p><p>Captain Britania looks at the Wrecker, who is undoubtedly surprised to see his blow matched. <span style="color: RoyalBlue">"I do not yield to reprehensible ruffians such as yourself. Now for your men."</span></p><p></p><p>Captain Britania throws his shield towards the riflemen behind the Wrecker. At the last second, instead of hitting them it curves upwards into the air like a boomerang and returns to strike a vicious blow at the Wrecker's head, hitting him in the exact same spot that Ronin did! Captain Britania hopes that his shield can stand up to the collision with that mighty skull...</p><p></p><p>[sblock="OOC"]Ultimate Toughness with an HP for a total save of 28. I assume this was nonlethal, so Capt still takes a bruise. Stop rolling so many crits against me, darn it!)</p><p></p><p>OOC: Acrobatic Bluff as a move action at +12 on the Wrecker. Total= 16. He opposes with better of Acrobatics and Sense Motive.</p><p><a href="http://invisiblecastle.com/find.py?id=1216480" target="_blank">http://invisiblecastle.com/find.py?id=1216480</a></p><p></p><p>Then I'll throw the Shield. Power Attack 3, Defensive Attack 2 if Acrobatic Bluff doesn't work. If Acrobatic Bluff works, Power Attack 5 and Defensive Attack 4. </p><p></p><p>So if Acrobatic Bluff fails, attack at +8 for 9 damage, Capt has 16 Defense.</p><p>If Acrobatic Bluff works, attack at +4 for 11 damage (no Dodge bonus and -2 Defense for Wrecker), Capt has 18 Defense.</p><p></p><p>The die roll is a natural 20! <a href="http://invisiblecastle.com/find.py?id=1216487" target="_blank">http://invisiblecastle.com/find.py?id=1216487</a></p><p></p><p>So that's definitely a hit and it's either 14 damage if Acrobatic Bluff failed or 16 damage if Acrobatic Bluff succeeded. [/sblock]</p></blockquote><p></p>
[QUOTE="Elric, post: 3724693, member: 1139"] [b]Capt Brit, 4 HP, Bruised[/b] Captain Britania brings up his shield and it meets the Wrecker's crowbar with a clang that resounds throughout the entire battlefield. It hurts his arm like hell, but that's a whole lot better than getting his skull crushed- his head isn't as tough as Wrecker's! Captain Britania looks at the Wrecker, who is undoubtedly surprised to see his blow matched. [COLOR=RoyalBlue]"I do not yield to reprehensible ruffians such as yourself. Now for your men."[/Color] Captain Britania throws his shield towards the riflemen behind the Wrecker. At the last second, instead of hitting them it curves upwards into the air like a boomerang and returns to strike a vicious blow at the Wrecker's head, hitting him in the exact same spot that Ronin did! Captain Britania hopes that his shield can stand up to the collision with that mighty skull... [sblock="OOC"]Ultimate Toughness with an HP for a total save of 28. I assume this was nonlethal, so Capt still takes a bruise. Stop rolling so many crits against me, darn it!) OOC: Acrobatic Bluff as a move action at +12 on the Wrecker. Total= 16. He opposes with better of Acrobatics and Sense Motive. [url]http://invisiblecastle.com/find.py?id=1216480[/url] Then I'll throw the Shield. Power Attack 3, Defensive Attack 2 if Acrobatic Bluff doesn't work. If Acrobatic Bluff works, Power Attack 5 and Defensive Attack 4. So if Acrobatic Bluff fails, attack at +8 for 9 damage, Capt has 16 Defense. If Acrobatic Bluff works, attack at +4 for 11 damage (no Dodge bonus and -2 Defense for Wrecker), Capt has 18 Defense. The die roll is a natural 20! [url]http://invisiblecastle.com/find.py?id=1216487[/url] So that's definitely a hit and it's either 14 damage if Acrobatic Bluff failed or 16 damage if Acrobatic Bluff succeeded. [/sblock] [/QUOTE]
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